Alchemy Viewer Release 3.7.14

Sovereign Engineer let me know they have released a new version of the Alchemy Viewer. That put this viewer at version: Alchemy Viewer Beta 3.7.14 – TPV Celebratory Beta. There is a nice write up on the page.

This release comes out with 64-bit versions for Windows and Mac. The 32-bit versions are available too.

This version uses a new font on the UI. It has feature to allow use of legacy profiles, but those panel have been redesigned to conform with the rest of the UI. It includes a region tracker, which I assume lets you track the online status of a region from anywhere in SL.

The download file for Windows is about 33mb. Today’s download was a bit slow. But, I was trying to download about 2:30PM, peak usage time for the Internet in my area.

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Second Life News 2014-35 #2

Servers

Thursday we found out what happened to the RC channel rollout that was to happen Wednesday morning. It got postponed to Thursday. The reason was the rollout software hiccupped. By late Wednesday the problem was found and fixed. The rollout proceeded Thursday morning.

[youtube R4I6anWluGY]

For information on the packages rolling out see: Second Life News 2014-34-35.

We did find out the problem fixed by the roll to the main channel had to do with a region crash. Under a special set of circumstances, not that rare to happen, sending a TP to someone would crash the region they were in. 

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Kokua Viewer Released for OpenSim

The Kokua team made an announcement. They will be spitting development of their viewer, forking in geek speak. They will make a viewer for OpenSim and one for SL.

Pathfinding and various other things work only on one grid or the other. Now that Linden Lab is going to a CDN system the incompatibilities between is such that OpenSim servers and hosting system will have to change. This is going to be significant incompatibility. The OpenSim host will have to think about how they will handle it. Will OpenSim grids move to CDN? I have never looked into the cost of CDN service, but it is a cost. In the low income realm of OpenSim any additional cost is a problem.

So, as of Kokua Viewer 3.7.8.35024 the Kokua team will be putting out an SL and an OpenSim version of the viewer. This latest one is for OpenSim.

There was a duel use viewer released, I think, as 3.7.12. But, it was having problems on some grids. The numbering indicates a bit of a regression for the OpenSim versions.

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Second Life Bits 2014-35

Skill Gaming

Ciaran has an article up on what Skill Gaming is. If there is any confusion on your part check it out. See: LL Issue Reminder And Warning On Skill Gaming Policy. His information is based on Linden Lab’s latest: Reminder: New Skill Gaming Policy in Effect September 1, 2014.

Be sure to check out the comments below that article. It seems they are a bit one sided… Where do all these negative people come from?

Video for Noobies

Purdie Silkmour made a video that popped up on YouTube today: How To Improve Your Appearance in Second Life. (11 minutes) This is much better than your typical SL How To. Purdie does a great job of showing how to change avatar appearance and gives a good taste of the verity in Second Life. Plus they get to see search in action and learn how to find shapes, skins, etc. It isn’t just about the technical details of using SL. Nice!

[youtube j0vwEfO8O44]

I think the big problem is how to get this video in front of new SL users. This would be a good URL to save and give to new peeps you meet.

It seems there is a series of these videos… well two. 

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Physique 1.4 release official announcement!

From Slink’s official announcement (quoting and paraphrasing):

Thu, Aug 28 2014 11:39:30 AM PDT

Physique 1.4 is now available at the Slink Mainstore. If you own this body, please visit the redelivery terminal to get the new version sent to you. If your purchase is not on the list, please contact Slink Resident for a redelivery!

Slink Free Dress
Slink Free Dress

The new body has a few very nice new features, and resolves some of the issues experienced by users of the previous version.

Fixes:

  • Resolved a small geometry issue that was causing “ants” (small gap) around the neck seam between the body and either the visage patch or the SL default head, on lower Antialialising settings.
  • Resolved an issue with the weights on several vertices on the underwear layer that was causing it to clip through the clothing layer on the pelvis region.
  • Resolved an issue that was causing the Visage neck patch to throw an error when the Neck Fitting buttons were pressed on the Alpha and Clothing Layers HUD.

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3DConnextion SpaceNavigator v10 for Second Life

I have an update of this article: SpaceNavigator, Windows 10, and Second Life (9/2016). The information here has useful content. If you just want to get your SpaceNavigator working, jump to the newer article.

I found a deal on eBay for a SpaceNavigator, I bid and got it. It arrived. Yay! It works with everything BUT Second Life™. What a downer. Then I find out that 3D Connexion no longer supports Second Life. Eek!

But, people are using Spacenavigator (SN) with SL, so what is the deal and how does one get it to work? Torley has videos on how to use it… people are posting about using it in various places…

The SN Help Manual is of no use. It barely covers the basics.

Fortunately there is a page in the wiki that mostly explains how to get it working with SL and the latest SN software (3DxWare64_v10-1-4_r1818). It is not easy and there are gotchas in the wiki page. The page is titled: Flycam. Yeah, I would have thought of that for a title first thing…

SpaceNavigator NOT working (v10)
SpaceNavigator NOT working (v10)

As you have probably Google’d for help before getting here you have likely seen posts about how to create a SN profile for Second Life. Those are pre-2013 as best I can tell and the software changed some time in 2013. I can’t find any way to create a profile via the 3DConnexion software v10. But, there are posts in the 3DConnexion site that help. I’ve used those to figure out how to get my SN working the way I want it to.

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