I started this series with:
- Second Life: Educational Community Update 2015 March
- Second Life: Next Generation Platform Update 2015.
- Second Life: Next Generation Platform Update-II 2015
- Second Life: Next Generation Platform Update-III 2015
This fifth article in the series is what I gleaned about the possibility of internal content creation tools from the speech at VWBRE that touched on the coming Next Generation Platform (NGP).

Internal Tools
in Second Life we have no internal mesh creation or editing tools. We only have tools for working with the parametric primitives. Of course the layout tools in the SL Viewer will handle either prims or mesh. But those layout tools are showing a little bit of age and the main SL Viewer still doesn’t have prim alignment tools.



