There are gotcha’s in this latest main SL Viewer 3.8.4, in the mesh upload. You can use more than 8 materials now. Gaia Clary has changed AvaStar to export more than 8 materials. But, the announcement of that change comes with a warning: don’t.
POTETO_BackStage Pass – surfash.bade SOME KIND OF BOUNCER MAN
Also Drongle McMahon commented on the problem and what happens when we exceed the allowable polygon limit per material for mesh items. See: Second Life’s Limits.
Yesterday (9/30) and last Friday we got some updated viewers.
Wooden [Quench me]The main viewer is now: 3.8.4-305119. This viewer was the RC Mesh Uploader Viewer. It has the changes to the uploader that allow it to handle more than 8 materials. But, there are some gotcha’s in the viewer. See my article: Second Life LIMITS (link not available as I write this – look on the home page and scroll down), the article explains a problem with mesh upload.
RC Second Life Maintenance Viewer version 3.8.5.305531 – Release Notes: Big batch of Maintenance work to improve performance, fix bugs, address feature requests and give Second Life love. There are 97 fixes and additions.
Project Azumarill Viewer version 3.8.4.304871 – No change.
Project Notice Viewer version 3.8.4.305083 – No change.
Project Quick Graphics Viewer version 3.8.4.305380 – No change.
Project Oculus Rift Viewer version 3.7.18.295296 – No update – yet…
There are some dates for Rift delivery, a SDK 1.0 December 2015. Don’t confuse the DK1 and 2 with the SDK’s that have been coming out. The consumer CV1 Rift will finally be delivered, sometime in Q1 2016.
My avatar has Oculus Rift before I do!
David Rowe believes the Lab will finalize their Rift Viewer when the consumer Rift has a release date. When that happens he plans to stop development of the CtrlAltStudio Viewer. Until then he says;
In the SL Wiki there is a page titled LIMITS. This page lists most of the limits we encounter in SL. The page updated today to indicate the change from the main viewer with a new mesh uploader.
simple living room – (in Second Life)
::Since viewer release 3.8.4, processing of meshes in the Collada file that have faces assigned to more than 8 materials has changed. Instead of simply dropping the extra material faces, the uploader now creates a new object to accommodate them. The result is that the single mesh is divided into multiple objects (prims) in a linkset (or coalesced object). Thus the limitation to 8 materials is removed as far as input is concerned, but still applies to each of the resulting linked objects actually uploaded. As a consequence it is now possible to upload a mesh with more than 174,752 triangles, although it will be divided into multiple objects. (Reference)
This sounds like a good change. But Drongle McMahon made this comment in my blog about the change (I’ve done a little editing on it – reference):
SL Blogger Support is planning to have an in-world meeting. I think Candy Canary Beck is organizing it. It is for this coming Saturday, 10/3 @ 1PM SLT. See the post here: SL Blogger Meetup Announced. Location: Basilique (SLURL) – Harvey’s Bar To the East of the landing point. Arrive early, it takes some time for things to download and render.
A Little From The Middle – Two Fisted Typist
This is a general discussion held in text chat. To keep the group’s conversation coherent Candy Canary uses a set of discussion rules. One person has the chat box for 5 minutes or until they say DONE, whichever comes first. Then the group has the next 5 minutes to respond to the person. The right to the chat box moves around the room.