Tutorial: Chromium Embedded Framework (CEF)

Now that we have a Second Life™ viewer with CEF, what can we do with it? For now I am not sure what limitations we will have from the viewer. But, we can look at CEF and see what is possible in general. Here I’ll try to give you the basic information about CEF and links to some tutorials.

Aspen Fell
Aspen Fell

CEF is an open source project built on the  Google Chromium project, which is another open source project to build a better web browser (Chromium) and the project is the parent of the Google Chrome browser. If you research these projects you will see a number of other projects tied together with these.

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Problems with Second Life’s Jelly Babies?

The RC Second Life Quick Graphics Viewer version 3.8.5.305528 is available here. This viewer has this name because it lets us save our graphics settings. We can have a setting for shopping and another for taking pictures and quickly change between them without opening preferences. Handy.

basement
basement

This viewer also has the new Avatar Render Complexity feature, the one that makes over blinged avatars rez as jelly babies. Now that the viewer is in RC we have a number of users testing the viewer. It is currently my main viewer. I am enjoying it.

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Second Life Server Update Week 41

The main grid got a new package Tuesday 10/6. There is no update ready for the RC channels. So, the entire grid is running the same package.

345 When night turns into day
When night turns into day

The package rolled out has fixed server crash and fixed the Region Debug Console help text. It also makes the new LSL functions for getting attachments functional grid wise.

Function: integer llGetAttached( ); – Returns the attach_point (an integer) the object is attached to or zero if it is either not attached or is pending detachment.

Function: list llGetAttachedList( key avatar ); – Returns a list of public attachments worn by an avatar.

Function: list llGetObjectDetails( key id, list params ); – Returns a list of the details for id, specifically those requested in params. – This is an older function but gets a new ability.

Simon Linden hopes to have a maintenance package ready for next week.

Havok Bought – Means What to Second Life?

You might know that Havok is the physics engine used by Second Life. It is the part of the system that figures out when the avatar bumps into a wall or walks on a floor and keeps the avatar from passing through.

It is the part that figures out when a bullet collides with us or misses. It makes balls roll. We see it in operation not only in Second Life buy in Call of Duty, Halo, and is used in movies like the Matrix. 

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Windlight Magazine for October is Out

Windlight Magazine October Cover
Windlight Magazine October Cover

I’m not an avid reader of the magazine. In fact this is the first time I’ve even looked at an issue. I see people posting about it in various places. But, I’ve never seen anything that intrigued me to look at it. But, I recently saw some architectural images on Flickr that were amazing. I thought they were Blender renderings. But, as best I can tell they were made in SL and possibly Photoshop’d, but even Blender images get Photoshop’d.

So, when I noticed this issue has a section on Architectural Art in SL and on Huckleberry Hax, a writer. Those two items were enough to get me to click and check it out.

The magazine covers art in Second Life™. It is more about art and where to see it than it is about displaying art in the pages of the magazine.

The images of the architectural art are less than I hoped for. I’ve seen better images in Flickr. However, this is likely just because of the image quality used in the magazine, which may be why it is more about where to find art than trying to show it to you. So, the article points to this work of art in Second Life named: Angel Manor by Kaya Angel.

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