Mesh Body ACI Values Compared

Mesh Body Addicts is a fun and informative site. The recent article AC and Jellydolls: Tutorial and Popular Bodies list took some effort. The list gives the ACI for each of the mesh bodies being marketed in Second Life™. There are some brands I was unaware of. So, that is a plus too.

JellyDoll and Fully Rendered Avatar.

JellyDoll and Fully Rendered Avatar.

The list at Mesh Body Addict’s site is alphabetical. Handy for finding your body. I wanted the list arranged in order of ACI so I could see the best, lowest ACI, and worst, highest ACI, for lag. So, I resorted the list:  Continue reading

Mesh Body Addicts 2016 Event

The crowd seems to have thinned. It was easy getting in. Population of the two regions has been <30 this morning (6-9AM). Visit: Mesh Body Addicts (MBA) Fair (Sim 1) (Sim 2)

The Big Payback

The Big Payback

The quality of mesh clothes and accessories at this is event is… really good… I thought about which adjective I wanted to use. I was a bit disappointed in Hair Fare this year. But, I enjoyed MBA. Continue reading

Second Life: Project Bento Update 2016 w22

May be the universe is trying to tell me something… I had a heck of a time getting to the UG meeting again this week. I was logging into ADITI early, only to find out the meeting had moved to AGNI. Logging into AGNI I got a message that my voice chat could not be connected to the voice server. O.O

After 30+ minutes of trying I finally got voice working. Still I have most of the meeting in this video. The first 30 minutes is a mix of video and stills none of which is in sync with the voice. Things come back together at about the 30 minute mark.

Fortunately Aki Shichiroji was recording voice. She was late getting to the altered meeting location and missed the first 10 minutes or so. So, maybe it’s not just me. Whatever, she gave me a copy and I used the first 20+ minutes or so that I missed. You can see Aki sitting on a dragon in the video.

The first 10 minutes or so of the meeting is missing. I am hoping Inara has it. I don’t see it posted yet.

I started noticing a viewer render problem at about the 32 minutes in (TM32). I wasn’t sure what was happening. Only Bento avatars with lots of bone displacement and weighting to the new bones are demonstrating the problem. So the horses and dragon are the prime examples in my video.

Talking to Whirly Fizzel clued me to BUG-10991[Bento] Mesh rigged to the new joints either partly disappears, collapses or melts when viewing that avatar as an imposter. So, if you need a work-around check the steps to reproduce the glitch and then do the opposite, which would basically be turn off avatar impostors.

Project Bento Update w22

They surprised me! Project Bento, server side, arrived at the main grid Tuesday. Torley Linden has posted about the Lab enabling the project on the main grid. See: Project Bento Testing Is Now Live on the Main Grid!

This is a testing release. You will need the Project Bento Viewer to upload animations and meshes, and to view them without distortion. Bento mesh weighted to the new bones looks horribly distorted in non-Bento viewers. Expect to see lots of questions in the forum about how to fix the problem.

Just send them to the Linden announcement… or here.

Second Life Project Bento 2016-w21

Here is the video of the Project Bento user group meeting. There is a POST meeting video that I am working on. It has good information. Cathy Foil was answering questions from her experience with Bento from building MayaStar Bento support.

Dan Linden, at the Server Beta UG, elaborated a bit about project Bento going live SOON, saying, “And by live, I mean the server component that will allow the upload of Bento meshes animations that have additional bones. The Bento Release viewer is still a ways off. You’ll need a Bento Project Viewer to see Bento content for now.”  Continue reading

Second Life: How Many Polygons Can I Have?

When we upload mesh items, clothes or other things, one of the questions is how many polygons can I use? An alternative of that one, how many should I use, is also common.

Home

Home

For the second there is no ‘numeric’ answer for the ‘should’ version. The common answer is: as few as will do the job. But, how many can we use? Is there a limit? Continue reading

Second Life: Physics Tutorial

Things go in cycles. Have you noticed? Second Life™ tutorials certainly seem to come in waves. For instance Strawberry Singh has redone her Avatar Physics tutorial as a video. See: Second Life Avatar Physics Tutorial or jump directly to the video tutorial at YouTube. I suggest you read Strawberry’s article.

Strawberry’s is a nine minute video that covers the information you can find detailed in the Firestorm Viewer’s wiki: Firestorm Avatar Physics, with a bit more detail. Everything you really need to know is in the video. I think she did a pretty good job on the video.

She points out that your mesh body and mesh clothes have to be rigged for Avatar Physics, otherwise your boobies and other parts won’t bounce. The only way you can know if an item is correctly rigged is to try the demo. Merchants just don’t put this stuff in the promo material, at least not in-world. They are a bit better in the marketplace.

According to what Strawberry is told only the Belleza body has butt bounce. From firsthand experience she says Slink and Maitreya bodies do not, just breast and belly bounce.