Second Life Mesh Enablement

Thinking about uploading mesh? There are some issues. Intellectual Property Rights are at issue. To keep things at least somewhat in check, residents will have to become Mesh Upload Enabled. So… how does one do that?

A new SL Wiki page tells us how to become enabled. See Mesh Upload Enablement

The basics are pretty simple. One must complete a Mesh Tutorial and take a test, which neither has been created yet, or at least there are no links to them. And one must have payment information on file for the avatar, in other words, a RL identity is required. Once those items are complete, a value in your user profile is set to show you Mesh Upload Enabled… which obviously means you be a bomb.

To start the process, one attempts to upload a mesh. The step by step is on the Wiki page.

Read more

Second Life Mesh Update Week 23

The 6/6 group meeting had one of the largest agenda lists I’ve seen, 23 items. So, there is lots I found interesting.

Recent Priorities

Nyx is working on a new upload pipeline for mesh. Runitai Linden has done some optimization on the render pipeline indexing textures to improve performance. Sandbox 20 and Mesh City 2 are being used to test the new pipeline. Anyone uploading mesh without the new viewer with the new pipeline will not be able to upload and rez sculpties and mesh and have them rez correctly in these regions. A flat disc is indicative of the problem.

Second Life Mesh
Blender 2.57b

New Pipeline and Format

Once they have the new upload pipeline and mesh format stable they will publish the information. I suppose this means that third party viewers and OpenSim are somewhat on hold for their mesh support updates.

Read more

New Sculpty Tutorials

Gaia Clary is updating the sculpty tutorials on Machinimatrix.org. The original tutorials were made using mostly Blender 2.49b. Now that Blender 2.57b is out and in popular use the need for new tutorials is growing. The way things are done in 2.49 and 2.57 are different. So, one can’t transfer a process from one to the other.

The first video tutorial in a series came out June 1. You can see it here: Basics about Sculpted Prims

Blender 2.57 Sculpty Tutorial
New Sculpty Tutorial for Second Life

Read more

Second Life Mesh Schedule

Today the Lab released information on the release date for mesh. They gave us very little beyond a time line. But, we do have a time line.

Second Life Mesh Demo Videos

Phased Roll Out

In July some regions on the main grid will see mesh rolled out. Rather than roll mesh to the entire grid, the Lab will only implement it on a few regions. Between then and the end of August more regions will be mesh enabled until all the regions are mesh enabled. Of course, if they find a problem, mesh could be rolled back and the time line for full roll out moved back.

Read more

Second Life Avatar 2 and 3

If you make clothes for #SL avatars you know the problems with the SL Avatar 1, the one we have now. Making bikini bottoms, panties, and shorts is difficult as the texture mapping blurs sharp lines on some parts of the avatar. Shoulder straps jog around rather than run straight, so one has to jog the design to get close to a straight strap. It is a pain. So, the idea of a better avatar has been coming up for years. Are we going to get one?

Second Life Mesh
Second Life Avatars

The answer is yes and no. May be a more accurate answer is; some day. The Lab would like to build Avatar 2.0. However, their effort is going into getting general mesh ready for the main grid. (5/23 Reference – Nyx Linden) Any work on a new avatar by the Lab won’t start until after mesh is out and stable.

Read more

Revised #SL Mesh Arriving

The viewer using the new mesh format should be out Thursday of this week. The ADITI grids should have the new server side mesh software installed across most of the mesh regions. Mesh in ADITI will likely vanish as it is returned. New versions of user mesh will have to be uploaded. We’ll see an announcement when the sims and viewer are ready.

Update: See warning below.

#SL Mesh Design Blender 2.57b
#SL Mesh Design Blender 2.57b

New Format

With any luck the new mesh format will be published on the Wiki this week. That means OpenSim coders can start making their changes.

Read more