New Mesh Deformer Project Viewer

I see a new project viewer has been released for the Mesh Deformer as of August 31. Version: Second Life 3.4.1 (264215) Aug 31 2012 07:02:04 (Project Viewer – Deformer).

You can download the Mesh Deformer Project Viewer here. CYGWIN = Windows version for XP, Vista, and Win7. Darwin is for Macs, and you can probably figure out Linux is for Linux.

New Mesh Upload Panel

The viewer has the new limited grid selector. So, it is not usable on OpenSim grids. It also only lists the main and preview grids, which is all the residents can use anyway.

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Mesh Deformer Status Week 35

Max Graf posted on Plurk. I’ve quoted most of his comments and I’ve corrected some spelling, completed some sentences, made paragraphs, and omitted comments by others. It is not a perfect quote. Read the actual Plurk thread before reacting to this version of the post. I am also going to assume you know the players. If not, click on the Tagged: Deformer link in the right-hand column.

Nice but High Poly Count

[It is] 415 days since we formally requested LL fix mesh clothing. Qarl submitted the first working deformer 245 days ago. WTF, LL? Will it ever be?

This is the kind of disgusting response to the community that is going to drive SL into the ground. Change needs to happen. Looking at you, Oz and Rod. Really.

As I stated from the beginning, why should they implement this, honestly, when we are so willing to change our shapes to fit the mesh or do countless hours of extra work in order to make the system usable? If we want to do all that extra work, they are more than happy to let us.

I mean, we even came together and PAID FOR IT, Rod. If that doesn’t tell you how badly we want this, nothing will. In the meantime, the months roll by, the tier adds up; perfectly understandable why solutions are slow to arrive. We keep paying.
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#SL Mesh Uploading Update

Yesterday Gaia Clary published an article on Machinimatrix.org about the state of mesh uploading. There are still ‘gotchas’ in the process, some of which have been fixed in the SL Development Viewer.

If you are uploading rigged mesh, it is worth your time to read the short article. See: Upload issues with rigged meshes.

If your rigged meshes are uploading OK with the current release viewer (3.3.4-262321), you are avoiding the things that Gaia mentions as problems. That is a good thing. Knowing about them will hopefully assure it stays that way.

Once the next version of the release viewer comes out rigged mesh uploading should be a bit easier.

#SL Mesh Update Week 33

No new news on the Deformer. Karl, the one programming the Deformer, is usually a guest on MetaReality. Gianna that runs the show has been busy with other things. So, for the last 2 weeks no MetaReality podcasts and that means no updates on the Mesh Deformer.

Content & Mesh Meeting Aug 2012

The Redpoly Process is available for use, but it always was. AFAIK, no one has built a tool for use in Blender to make using the Redpoly process easy. So, that seems to be on hold.

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Content Improvement Week 28

The second meeting of the new Content Improvement Group (CIG) was this week. The group has not yet been added to the SL User Groups list. You’ll find it in the SL Wiki as: Content Improvement.

Content Improvement Group

Geenz Spad is known in viewer development circles. Geenz facilitates the CIG meeting. With a viewer development background it is probably not surprising that the first topic of discussion was outstanding JIRA items. It isn’t THAT boring…

Using the Linden Lab™ viewers, both main release and development, I kept crashing. I finally switched to the Exodus Development version and managed to stay connected (Exodus is fast). What a pain having to relog 3 times.

The highlights from the meeting follow. There is more on the Deformer debates.

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The Consensus

Hopefully you have been following the Mesh Deformer and developments around it. Today in the Content Improvement group meeting I brought up the subject of Consensus on Mesh Deformation Tools.

Content Improvement Group

Some people have the same concern I do. What’s best and how do we know? There is speculation on what is the best way to deform mesh so clothes fit. Discussion extended into the work flow of making clothes too. Maxwell Graf is keen on the idea that any solution has to provide a reasonably simple work flow. I agree. Making mesh clothes is already complicated.

Karl’s Mesh Deformer is reasonably simple. It certainly avoids adding complication to the clothes making process. In general it will simplify what needs to be done to get clothes to fit. Simplicity is a large factor.

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Working with #SL Male Shape

Some of the avatar files have a male shape included. Others appear to NOT have the separate male shape. You can also import a male shape to Blender by exporting one from SL. See Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial for information on how to export from Second Life® and details on which shapes are what.

Revealing the Male Shape

This tutorial is about working with Blender 2.63a shape keys to get the male shape. It will also give you some idea of how the Alternate or Redpoly Deformer can work.

If you make petites or giants, getting a copy of the male model that is well weighted is important. If you have tried exporting the male model as a mesh for use in SL, you likely ran into problems. This tutorial will help with exporting the male model.

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