Gaia Clary is working to release an improved AvaStar 1.6 in October of this year. (Reference) An ‘Alpha’ version has been available since June. (Ref) But, it is not recommended for production or new users. The change is Gaia trying to get a better work flow for fitted mesh creation.
People are becoming more interested in working with the various mesh bodies. I’m doubting Gaia can do much that is specific to any private brand of mesh body or would want to. I don’t see a necessity to try. We are building better polygon layouts than the classic avatar’s. So, our weighting will be better and likely unique. Plus we will have polygon layouts that vary from the various mesh bodies as the bodies use different layouts. But, if we have good layout and weights, our stuff is going to work well with most bodies mesh or classic. Continue reading