As I scan through the posts in the Second Life™ blogosphere I find more and more articles are about places. The blogosphere is becoming a tour guide. It seems Second Life is fashion and tourism. Fashion makes money, tourism doesn’t.
Whatever the case, Inara has an article on Ghost Town. But, her story is not about tourism. Ghost Town is a training area in the Firestorm Team’s regions designed as a game by MadPea. The area opens today (12/19) at 14:00 SLT or 2 PM SLT/PST. They will have entertainment from various people/groups. They are expecting the 4 regions to handle about 200 people. Continue reading →
This is a big deal. I’ll get into what it means and what some of the possibilities are.
For years Second Life™ users have been asking for more bones. That would let users make avatars with tails that are easily animated. Or with more than 4 arm-leg appendages. We will be able to have a centaur with 4 legs, two arms, and a tail, something that is way complicated now and pretty lame. Or a spider with 8 legs. Continue reading →
On my long ago first day in Second Life™ I was trying to figure out why I waddled and other females swayed when walking. It didn’t take long for me to learn about Animation Overriders, AO’s. I used ZHOA and then ZHOA II during most of my time in SL. But, there have been advances in AO tech since the ZHAO units were developed. Now we have another advance. I’ll take a look at it and whether it is worth the effort to change to a newer AKEYO NITRO AO. My review follows.
The NEW AKEYO NITRO AO
I don’t know when ZHAO first appeared. I found it 2008 when I first went looking for an AO. AO’s improved as the Linden Scripting Language improved. The Mono scripts reduced the memory load, but did little else to change how AO’s worked or their features. Continue reading →
Streaming Second Life™ to YouTube Gaming (YTG) is easy. This is a tutorial based on my first successful try. It is not complete or as detailed as it could be and I’ll probably come back to it and add more or write another tutorial. Now lets get into the basic what we need to do.
The only geekie part is you may need to know your upload speed. You can find your actual speed by using SpeedTest.net. Mine averages 6.6mbps. A safe value for me to use is 80% of 6.6 = 5.3mbps. But, I never HAD to know that to make my first stream.
Go to YouTube Gaming (YTG) and create a channel. (You can search on Second Life to see what channels are already there. To do that, click the GO LIVE link (button?) in the upper right of the page. It is an odd button, which is really a drop down. The first time you click it opens and gives you two choices, GO LIVE and UPLOAD Video. Click GO LIVE again.
YouTube Gaming – Upper Right of Home Screen
From there walk your way through the instructions. You’ll enter your name and possibly a phone number, if your new to YouTube (YT). Whatever name you enter for the account will be displayed on the channel.
At the bottom of the page is a section labeled Encoder Setup. You need to copy the Channel URL and Key shown here and save it. You’ll possibly need that information later, depending on the encoder you pick. Continue reading →
On Flickr I came across an interesting image of a photographer’s viewer screen. I used the image in a previous article. But, in that article I didn’t say anything about the information Kerri Fegte included in the image description. You may not have seen the information, which I think is good enough it is a must read for any photographer shooting models.
Oh, Monday, you’re such a Tool Meme 1.20.14 by Kerri Fegte, on Flickr
This is a wonderful collection of tools. Add some of these and the Black Dragon Viewer or Firestorm Viewer tools and your talent… you’ll be making pro quality snaps. You’ll have to find you own model with photogenic legs.
A week or two back I covered MayaStar®, the addon for Maya® users developing Second Life™ content. I suppose many are aware of the similar product AvaStar for Blender. These are different products made by different people. They are not competitors as they serve different audiences.
Even if you are a Blender/AvaStar user there is still a bit of information here that may help you in your design work. I’ve sot of added the work flow Cathy is building into MayaStar into my AvaStar work flow.
Word gets around. Ravelli Ormstein learned of the article Second Life Free Language Translator I wrote and responded. You can see the comment here, scroll down. He gave me a link to a buried comment made by the author of the translator. That comment is enlightening. Read it below the fold.