Tutorial: Second Life Masking

Lildaria Resident started to do a tutorial on Masking in Second Life™. But, she found a good tutorial already exists. She reprinted that tutorial. See: Tutorial: Understanding Mask Mode. (Image and user poofed…) Blackspot by dolletjes, on Flickr In the tutorial it is talking about masking meaning alpha layers, hiding parts of the avatar or … Read more

Second Life & Virtual Reality

We are getting closer to hands on. The Oculus Rift is to release in the first quarter of 2016. At this point I think the first round of pre-release technical challenges has been met. So, any possible delay would be from manufacturing and supply problems.

Now that the Samsung Galaxy S6 is in production the supply of display screens for the Oculus should be adequate.

https://www.youtube.com/watch?v=w5XVq4NLnwk

Unity and Unreal, game engine platforms, are both announcing support of HTC RE Vive. This means game developers can move away from having to develop support for the various VR headsets and use the support provided by Unity and Unreal. This saves developer’s time and means new games will move through the development pipeline faster. 

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Second Life: Smile Shape Tutorial

Alicia Chenaux has made her first video tutorial. It is a pretty neat idea that she presents. You can see it here: Smile Shape Tutorial. Iris Ophelia pointed me to this from her article in NWN: Learn How to Make the Perfect Smiling SL Avatar Shape With This Video Tutorial.

Doing a Smile Shape
Doing a Smile Shape

If you have ever used the built-in smile, you know it is pretty hideous. But, Alicia shows you how to fix it by adjusting your shape. In her tutorial she demonstrates how to fix the built-in smile emote.

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