Second Life™ has fashion. From outrageous high fashion to clubbing to street slut and into the depths of humiliating bondage there is fashion in SL… whatever your taste or lack of… I’m more into what Kate del Castillo or Jessica Biel might wear, Latino and an American actresses, respectively. There is a look I go for… whether I achieve it or not is debatable.
Dolls and Demons – Feedly Page
So, while I’m not a fashion writer, I am a bit of a fashion follower. So, finding the blog Dolls and Demons is like finding candy. Alles Klaar is the blogger and says:
This [Dolls and Demons] is a place of virtual fashion dreams and the occasional nightmare, with lots and lots of quirkiness in between. It’s a place that I call home and one that I hope you will visit too.
Looks like we have another mesh body out, EBody by ABAR. The Mesh Addicts blog has a review of the body. See: New Mesh Body Review – EBody by ABAR. The actual review is on another page, I’m not sure why they did that, unless it is the nude avatar…
EBody 2015 ARC
They show the nude body, HUD, and list compatibilities. But, they include no ARC comparison, which is a shame. I got the demo so I could look to see how dense the polygon mesh of the body is.
I started with my nude base avatar with hair, ear rings, Slink hands and feet. It has an ARC of 54,127. Adding the EBody and alpha layer the ARC jumps to 131,391. In my article Second Life: Mesh Body Revolution I used a bas avatar with an ARC of 44,571 (9,556 less than the current base). A Slink body pushed that to 59,251. Maitreya’s mesh body pushed the ARC to 94,381. On this 44k avatar EBODY would come in at 121,835. So, EBody is the highest ARC of the four.
If you have ever used the built-in smile, you know it is pretty hideous. But, Alicia shows you how to fix it by adjusting your shape. In her tutorial she demonstrates how to fix the built-in smile emote. Continue reading →
Strawberry Singh has a meme called What’s Your Digits? It is about shape and mesh bodies. So, what can I add to that?
My Digits 4/2015
If your new to Second Life™ you may not know the viewer’s appearance editor reports the wrong height for avatars. You can check this yourself by rezzing a cube and stretching it to whatever height you think you are. Make it phantom and walk into it. Continue reading →