Second Life Bits – Week 15

Linden Lab Hiring

The Lab is continuing to hire people. Today the ad for a Senior Architect in Web Design is popping up all over the place. The Lab has been making an effort to hire from the SL user base and going outside when no qualified candidates are found.

See: Jobs AliBaba

FREE Broken Ankle Fix - Ankle Lock

FREE Broken Ankle Fix – Ankle Lock by Strawberry Singh, on Flickr

Designing Worlds

The Designing Worlds peeps have done a show interviewing Draxtor Dupree. Drax is a good talker and he makes this an exceptionally interesting show. You can watch it on Prim Perfect here.  Continue reading

Second Life: Weekly Fitmesh Finds!

iHeartsSL,com has an article from the site Mesh Body Addicts and their weekly articles on Fitted Mesh Finds. The point of the article is to report on fitted mesh items found in the past week. The contact for the site is Lil Daria (LilDaria Resident).

What's new: Slink Physique fashion

What’s new: Slink Physique fashion by LilDaria Resident, on Flickr

The Addicts can be found on Facebook and Flickr.

I think this is a great idea. I see very little fitted mesh on the grid. There is lots of standard size stuff. But, that stuff doesn’t fit me well.  Continue reading

Second Life: Mesh Bodies

Coventina Dalgleish posted in the SL Forum: General Observations On Mesh Bodys – 4/6/15. Coventina came across a mesh body that has 2 million faces. OMG!

BA - angel daydreams

BA – angel daydreams by ~ Boudicca ~, on Flickr

The question asked is, don’t the Lindens have a limit on the size of mesh uploads? Well, yeah. They do. But a body is often 3 items, the hands 1 or 2 more items, the feet also 1 or 2 items, and the head another item. So, while it isn’t easy it is possible to get to 2 million faces without exceeding the Linden upload limits per mesh part, just make lots of parts with lots of materials.  Continue reading

Second Life: MayaStar News – Week 15

A week or two back I covered MayaStar®, the addon for Maya® users developing Second Life™ content. I suppose many are aware of the similar product AvaStar for Blender. These are different products made by different people. They are not competitors as they serve different audiences.

Even if you are a Blender/AvaStar user there is still a bit of information here that may help you in  your design work. I’ve sot of added the work flow Cathy is building into MayaStar into my AvaStar work flow.

The video is 30 minutes long.  Continue reading

Second Life: Fantasy Faire 2015

The SL Blogosphere is abuzz with word that the Fantasy Faire organizers are taking applications from bloggers… I wonder if my readers are  mostly other bloggers. Looking at my stats, no… not possible. There are not anywhere near as many SL bloggers as I have daily readers… I eliminate the fashion and porn bloggers in my thinking because I am pretty sure I don’t have enough of their favorite fare here. So, that eliminates lots of SL bloggers from my counting.

Ginger Snaps - Do you Wanna see the Girl who Lives behind the AURA?

Ginger Snaps – Do you Wanna see the Girl who Lives behind the AURA? by Ginger Krokus, on Flickr

Fantasy Faire will be open to the public from April 23 to May 3. This is the 7th annual faire. It supports Relay for Life. It is also a fun time with some exceptional builds and places to explore.  Continue reading

Second Life: Skin Fair 2015 Review

I finally made it in Sunday Morning about 4 AM. There are some pronounced changes since the 2014 fair. For one, Appliers are much more prominent.

Skin Fair 2015 - Appliers

Skin Fair 2015 – Appliers

Makeup is changing too. Brows, lipstick, eye shadow… they are all more likely to come separate, which I like.

Tattoos are changing. Better, more detailed, and more tats targeted at various body parts. Appliers let us target various parts of the body. They also let us vary how they display via HUD. It is a new world of tats.  Continue reading

Second Life: Clothing Parameters?

An idea for having clothes have parameters that are persistent was put forward. The person suggesting the idea was having problems with setting up feet and shoes for an outfit then changing the feet and shoes for another outfit and messing up the first.

I doubt that feature request is going anywhere because of the system changes that would be needed. But, it would be kind of nice.

There is an easy work-around, which is why I don’t see this feature being implemented. I think the problem solution I have is best illustrated with an example:

My Shoe Inventory Arrangement

My Shoe Inventory Arrangement

In inventory I have my shoes and within this pair of N-core shoes folder I have Scripted and Wear folders. In the Wear folder I have my skins. YS&YS is my newer skin. I’ve adjusted the foot to match my skin in each of the shoe color folders to that skin and set the shoe color. I have one Stocking folder in Mocha Skin. I had to adjust the skin color to match the stocking I liked, which was not in the shoe’s included stockings. Kind of a pain.

By doing this the outfit that wears a shoe/foot combination always has the same skin/shoe color. When I need new colors or I change skins, I make a new foot-shoe combination from the shoes/feet in the Scripted folder. Then I don’t mess up my outfits.

I haven’t started buying mesh shoes for the Slink feet I have. But, I will. It looks to be much simpler and require fewer foot-show combinations because I can reuse the feet. And stockings… with mesh feet it looks to be so much easier to wear stockings, especially with patterns.

Slink Updated Update

Today I got a new update to my recent update. This brings my Slink Hands to version 2.1. When you wear the hands you get an update shipped to you. It lands in the OBJECTS folder. You need to unpack it.

♫

♫ by Lana Quicksand, on Flickr

The hands, Utilities HUD v2, and the OmniHUD v6.1 update. I think the alpha layer remained the same. I can’t see a difference. I have noticed that the hands don’t fit the same as the previous version, at least with my shape. I’ll have to tweak my shape again. Or it may be SL acting up again. I’ll give it a day, may be two, before I start changing my shape.  Continue reading