Second Life Bits – Week 15

Linden Lab Hiring

The Lab is continuing to hire people. Today the ad for a Senior Architect in Web Design is popping up all over the place. The Lab has been making an effort to hire from the SL user base and going outside when no qualified candidates are found.

See: Jobs AliBaba

FREE Broken Ankle Fix - Ankle Lock
FREE Broken Ankle Fix – Ankle Lock by Strawberry Singh, on Flickr

Designing Worlds

The Designing Worlds peeps have done a show interviewing Draxtor Dupree. Drax is a good talker and he makes this an exceptionally interesting show. You can watch it on Prim Perfect here. 

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Second Life: Weekly Fitmesh Finds!

iHeartsSL,com has an article from the site Mesh Body Addicts and their weekly articles on Fitted Mesh Finds. The point of the article is to report on fitted mesh items found in the past week. The contact for the site is Lil Daria (LilDaria Resident).

What's new: Slink Physique fashion
What’s new: Slink Physique fashion by LilDaria Resident, on Flickr

The Addicts can be found on Facebook and Flickr.

I think this is a great idea. I see very little fitted mesh on the grid. There is lots of standard size stuff. But, that stuff doesn’t fit me well. 

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Second Life: Mesh Bodies

Coventina Dalgleish posted in the SL Forum: General Observations On Mesh Bodys – 4/6/15. Coventina came across a mesh body that has 2 million faces. OMG!

BA - angel daydreams
BA – angel daydreams by ~ Boudicca ~, on Flickr

The question asked is, don’t the Lindens have a limit on the size of mesh uploads? Well, yeah. They do. But a body is often 3 items, the hands 1 or 2 more items, the feet also 1 or 2 items, and the head another item. So, while it isn’t easy it is possible to get to 2 million faces without exceeding the Linden upload limits per mesh part, just make lots of parts with lots of materials. 

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Second Life: MayaStar News – Week 15

A week or two back I covered MayaStar®, the addon for Maya® users developing Second Life™ content. I suppose many are aware of the similar product AvaStar for Blender. These are different products made by different people. They are not competitors as they serve different audiences.

Even if you are a Blender/AvaStar user there is still a bit of information here that may help you in  your design work. I’ve sot of added the work flow Cathy is building into MayaStar into my AvaStar work flow.

The video is 30 minutes long. 

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Second Life: Fantasy Faire 2015

The SL Blogosphere is abuzz with word that the Fantasy Faire organizers are taking applications from bloggers… I wonder if my readers are  mostly other bloggers. Looking at my stats, no… not possible. There are not anywhere near as many SL bloggers as I have daily readers… I eliminate the fashion and porn bloggers in my thinking because I am pretty sure I don’t have enough of their favorite fare here. So, that eliminates lots of SL bloggers from my counting.

Ginger Snaps - Do you Wanna see the Girl who Lives behind the AURA?
Ginger Snaps – Do you Wanna see the Girl who Lives behind the AURA? by Ginger Krokus, on Flickr

Fantasy Faire will be open to the public from April 23 to May 3. This is the 7th annual faire. It supports Relay for Life. It is also a fun time with some exceptional builds and places to explore. 

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Second Life: Skin Fair 2015 Review

I finally made it in Sunday Morning about 4 AM. There are some pronounced changes since the 2014 fair. For one, Appliers are much more prominent.

Skin Fair 2015 - Appliers
Skin Fair 2015 – Appliers

Makeup is changing too. Brows, lipstick, eye shadow… they are all more likely to come separate, which I like.

Tattoos are changing. Better, more detailed, and more tats targeted at various body parts. Appliers let us target various parts of the body. They also let us vary how they display via HUD. It is a new world of tats. 

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Slink Updated Update

Today I got a new update to my recent update. This brings my Slink Hands to version 2.1. When you wear the hands you get an update shipped to you. It lands in the OBJECTS folder. You need to unpack it.

♫
♫ by Lana Quicksand, on Flickr

The hands, Utilities HUD v2, and the OmniHUD v6.1 update. I think the alpha layer remained the same. I can’t see a difference. I have noticed that the hands don’t fit the same as the previous version, at least with my shape. I’ll have to tweak my shape again. Or it may be SL acting up again. I’ll give it a day, may be two, before I start changing my shape. 

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