Second Life: Project Bento Update 2016 w22

May be the universe is trying to tell me something… I had a heck of a time getting to the UG meeting again this week. I was logging into ADITI early, only to find out the meeting had moved to AGNI. Logging into AGNI I got a message that my voice chat could not be connected to the voice server. O.O

After 30+ minutes of trying I finally got voice working. Still I have most of the meeting in this video. The first 30 minutes is a mix of video and stills none of which is in sync with the voice. Things come back together at about the 30 minute mark.

Fortunately Aki Shichiroji was recording voice. She was late getting to the altered meeting location and missed the first 10 minutes or so. So, maybe it’s not just me. Whatever, she gave me a copy and I used the first 20+ minutes or so that I missed. You can see Aki sitting on a dragon in the video.

The first 10 minutes or so of the meeting is missing. I am hoping Inara has it. I don’t see it posted yet.

I started noticing a viewer render problem at about the 32 minutes in (TM32). I wasn’t sure what was happening. Only Bento avatars with lots of bone displacement and weighting to the new bones are demonstrating the problem. So the horses and dragon are the prime examples in my video.

Talking to Whirly Fizzel clued me to BUG-10991[Bento] Mesh rigged to the new joints either partly disappears, collapses or melts when viewing that avatar as an imposter. So, if you need a work-around check the steps to reproduce the glitch and then do the opposite, which would basically be turn off avatar impostors.

Project Bento Update w22

They surprised me! Project Bento, server side, arrived at the main grid Tuesday. Torley Linden has posted about the Lab enabling the project on the main grid. See: Project Bento Testing Is Now Live on the Main Grid!

This is a testing release. You will need the Project Bento Viewer to upload animations and meshes, and to view them without distortion. Bento mesh weighted to the new bones looks horribly distorted in non-Bento viewers. Expect to see lots of questions in the forum about how to fix the problem.

Just send them to the Linden announcement… or here.

Project Bento AFTER the Meeting Discussion Secrets

I learned more about using Bento bones and animating after the meeting than I did during the meeting. The meeting lasted about 45 minutes. Discussion after the Lindens went back to work lasted over an hour. I broke my coverage into 2 videos. The meeting part is in the video here: Second Life: Project Bento 2016 Week 16. The ‘after’ meeting part is here:

I’ve trimmed the hour plus video down to 45± minutes by removing parts where there is no voice. This means you’ll notice some video jerks where I trimed out parts. You’ll have to watch the chat window too. You’ll hear some voice responses that are answers to questions and statements made in text/local chat that got trimmed out. You can see the text, you just don’t have to wait while it is typed. 

Read more

Second Life: Project Bento 2016 Week 16

This week I made it to the whole meeting. There is a request for merchants with products using the new Bento skeleton to join the Torley in make the feature announcement. This an opportunity for those helping with the Project’s development to get recognition and early promotion of their goods. Tentatively they plan to start shooting the video in a week or two. So, be at next Thursday’s meeting.

Also, there was a good conversation after the meeting. I have it in another video, which will be up later. I learned a lot in that conversation. If you are planning on working with Bento, you’ll want to listen to it.