Project Bento Update w22

They surprised me! Project Bento, server side, arrived at the main grid Tuesday. Torley Linden has posted about the Lab enabling the project on the main grid. See: Project Bento Testing Is Now Live on the Main Grid!

This is a testing release. You will need the Project Bento Viewer to upload animations and meshes, and to view them without distortion. Bento mesh weighted to the new bones looks horribly distorted in non-Bento viewers. Expect to see lots of questions in the forum about how to fix the problem.

Just send them to the Linden announcement… or here.

Project Bento AFTER the Meeting Discussion Secrets

I learned more about using Bento bones and animating after the meeting than I did during the meeting. The meeting lasted about 45 minutes. Discussion after the Lindens went back to work lasted over an hour. I broke my coverage into 2 videos. The meeting part is in the video here: Second Life: Project Bento 2016 Week 16. The ‘after’ meeting part is here:

I’ve trimmed the hour plus video down to 45± minutes by removing parts where there is no voice. This means you’ll notice some video jerks where I trimed out parts. You’ll have to watch the chat window too. You’ll hear some voice responses that are answers to questions and statements made in text/local chat that got trimmed out. You can see the text, you just don’t have to wait while it is typed. 

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Second Life: Project Bento 2016 Week 16

This week I made it to the whole meeting. There is a request for merchants with products using the new Bento skeleton to join the Torley in make the feature announcement. This an opportunity for those helping with the Project’s development to get recognition and early promotion of their goods. Tentatively they plan to start shooting the video in a week or two. So, be at next Thursday’s meeting.

Also, there was a good conversation after the meeting. I have it in another video, which will be up later. I learned a lot in that conversation. If you are planning on working with Bento, you’ll want to listen to it.

Second Life: Physics Tutorial

Things go in cycles. Have you noticed? Second Life™ tutorials certainly seem to come in waves. For instance Strawberry Singh has redone her Avatar Physics tutorial as a video. See: Second Life Avatar Physics Tutorial or jump directly to the video tutorial at YouTube. I suggest you read Strawberry’s article.

Strawberry’s is a nine minute video that covers the information you can find detailed in the Firestorm Viewer’s wiki: Firestorm Avatar Physics, with a bit more detail. Everything you really need to know is in the video. I think she did a pretty good job on the video.

She points out that your mesh body and mesh clothes have to be rigged for Avatar Physics, otherwise your boobies and other parts won’t bounce. The only way you can know if an item is correctly rigged is to try the demo. Merchants just don’t put this stuff in the promo material, at least not in-world. They are a bit better in the marketplace.

According to what Strawberry is told only the Belleza body has butt bounce. From firsthand experience she says Slink and Maitreya bodies do not, just breast and belly bounce.