#SecondLife News Week 18

There is a bit more news on the Thursday service outage. A firmware upgrade in the routers is the likely problem. Other data centers have seen similar problems. Today, Monday, they downed the system from about 7 to 9 AM PDT. The revised upgrades presumably made it into firmware and we are back up. And that is about all we are ever likely to know about the event.

Mesh Meeting

Magnum Release Channel

This channel is running the update package many Second Life® users are waiting for. This is the one with PRIM_SLICE, HTTP header size control, and llGetAgentList(). Unfortunately this package is having problems and is not likely to make it to the main grid.

The problem seen is attachments fail to attach/rez. In some cases they rez but the scripts fail to load.

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#SL Server News Update Wk17

Seems we had a major melt down Thursday morning (USA morning). One of the Linden Lab® data centers had hardware network failures. In systems this size there is usually considerable effort put into load balancing to distribute the workload. So, with the center dropping offline everything went out of balance as the servers remaining online could not carry the load. The Lindens turned off some services until they could get the data center back online. Mostly money related services went offline. It took several hours to correct the problem.

During that time login’s were closed or inaccessible and the main Second Life® web sites went offline.

There is no truth to the rumor that one of the gerbils peed on a router after waking up from a hard night of partying in Zindra.

Main Channel

This week a roll did make it to the main grid. This is the package with the Inventory API’s. So, with luck we will see better inventory and delivery performance. As Thursday the Tuesday roll has not shown any problems.

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#SecondLife News Week 17

This week a new package rolled out to the main grid. This is the package with the Inventory API changes. These are intended to make inventory transfers more stable and reliable. Features also will allow the Inventory loads to scale better. This is the package that was running on Blue Steel and Le Tigre release channels.

The main grid also got the change in flight height. The limit has been moved from 150-200m to 5,000m. Flight feathers should no longer be needed. However, some feathers will make you fly faster and that may be a worthwhile reason to use one.

If you have a flight feather or whatever device that sends you into orbit, contact Simon Linden

Release Channels

The package running in Magnum failed this past week. Group notices being sent from regions running Magnum failed. This package will continue to run in Magnum with a number of additional fixes.

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#SL Scripting and Mesh News Wk17

Not much going on in scripting right now. Various changes and new functions are winding their way through QA and the release channels. But, not much new information. Also, Kelly Linden did not have the usual Scripting User Group Meeting this Monday.

Prep Linden at Content/Mesh Meeting

The new PRIM_SLICE in llSetPrimativeParams() is in testing on Magnum Release Channel. The Magnum release is having problems with group chat. So, it is unclear whether that feature will roll to the main channel tomorrow or not. I can’t image that llSetPrimativeParams() is causing group chat issues. But, the Lindens are testing interactions, so it may not make it.

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#SecondLife News Week 16

I’ve been busy with other things, so I’m a bit behind. Also, while there is news, there isn’t that much exciting news. But, here is what’s up.

Pathfinding

Andrew Linden was busy enough with Pathfinding fixes, creation, and changes he could not make the Sever/Scripting User Group (UG). I suppose that is a good sign.

Content Creation

Falcon Linden is supposed to have a new UG up tomorrow, Thursday, April 19. It will meet in the Pathfinding sandboxes at 4 PM PDT/SLT in ADITI. There is a Pathfinding Project Viewer. It is probably a good idea to use it if you attend the meeting.

Falcon has not added an office hour/user group entry to the wiki. So, I doubt many new faces will be there. Plus the 4 PM time in ADITI is going to cause problems for those of us attending Andrew and Simon Linden’s Server/Scripting group that runs from 3 to 4. It will take some time to log off AGNI and into ADITI. So, lots of late arrivals.

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#SL Removing Scripts from Stuff

I have some older accessories in my inventory that have color changing or sizing scripts. They do not have a Remove or Delete Scripts feature. Some of the items have hundreds of scripts in them. Fortunately they are Modify-OK so I can remove the scripts. The challenge is how to get them out and not die from repetitive script deletion syndrome.

I found a way! Here is a handy tutorial for removing scripts from jewelry, shoes, hair, and whatever.

Script Library

You may know about the script library, if not you should. It provides scripts to solve all sorts of common problems. The best part is all the scripts are free for you to copy and use.

Visit the Second Life® Script Library to see what they have stashed away in there.

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