Second Life: Catching Up

Being gone for almost 2 weeks, there is lots for me to catch up on. These are the things I found interesting.

Mer étincelante
Mer étincelante by Nunie-SL, on Flickr

Scripting

I previously mentioned this. But, now the new avatar height and hover controls officially have their counterparts in the Linden Scripting Language (LSL): LLGetObjectDetails() and LLGetAgentSize(). See: New LSL support for Avatar Shape, Height and Hover.

A part of LLGetObjectDetails() is the flag: OBJECT_HOVER_HEIGHT – Gets the hover height of the avatar.
If id is not an avatar, 0.0 is returned. Normal values are in the range of-2.0 to 2.0 with a default value of 0.0. This value does not reflect the avatar shape’s “Hover” setting, only the dynamic viewer setting.

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Second Life & Virtual Reality

We are getting closer to hands on. The Oculus Rift is to release in the first quarter of 2016. At this point I think the first round of pre-release technical challenges has been met. So, any possible delay would be from manufacturing and supply problems.

Now that the Samsung Galaxy S6 is in production the supply of display screens for the Oculus should be adequate.

https://www.youtube.com/watch?v=w5XVq4NLnwk

Unity and Unreal, game engine platforms, are both announcing support of HTC RE Vive. This means game developers can move away from having to develop support for the various VR headsets and use the support provided by Unity and Unreal. This saves developer’s time and means new games will move through the development pipeline faster. 

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3D Display Devices

For Second Life™ it is thought the Oculus Rift is the most interesting development coming for 3D viewing. But, that is in the future. We may possibly see a retail version this year, but probably not. Daily Tech reported in March that the release date was slipping to 2016. None other than Oculus VR founder and chief Palmer Luckey announced the release date was moving back to early 2016. There were the usual disclaimers… ‘unless something goes horribly wrong’ … ‘but, it isn’t and won’t’ …

HP ZVR Holographic Display
HP ZVR Holographic Display

Oculus is suffering now from feature creep and perfectionism. There is no lack of spin and hope. So, we can’t know when we will see it. 

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How to Stream Second Life: Bright Canopy

New streaming services are popping up to replace OnLive. Soon you should be able to once again stream Second Life™ to your device of choice… at least for a time.

I'm just your average ordinary everyday superhero
I’m just your average ordinary everyday superhero by Jordy Zipdash, on Flickr

Ciaran Laval has an article up about possible replacements for SL Go, the app and service for streaming Second Life™ to mobile devices. Bright Canopy is one of those working to take the place of Onlive, SL Go’s creator. See: Bright Canopy Beta Testing Frame For Second Life Streaming In A Web Browser

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Second Life Podcasters Dodge One

If you love Drax’s Radio Hour, you’ll be glad to know he isn’t going to be sued off the net. Prior to events this week that was a distinct possibility. Unlikely because he isn’t making big money from his podcasts, but very possible.

080
080 by ʏoni, on Flickr

So, what is the deal? A patent granted by the US Patent & Trademark Office to a company named Personal Audio, LLC muddied the waters on what those of us like Drax could do with podcasting. They held the patent to podcasting. Thus if you distributed a podcast, you were required to have their (the patent holder’s) permission, which usually means you pay them a royalty. If you did not have their permission to use their Intellectual Property, you could be sued. Oh, what fun.

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