Skin Design Tutorial

Base Skin Color

This is a research and learning project for me. It will be a multi-part series as I work my way through it. The series will have the best of the information I find and the information I feel is important for a new skin artist, much of what others have left out as they covered the basics in their tutorials. The first article on skin design is: Skin Design – The Windlight Age

For a skin design it is often easier to work with a larger canvas/image. A 2048×2048 is reasonable. The templates others have made are mostly 1024×1024. You can save yourself some effort on you first attempt working at 1024. The larger sizes are easier to paint, IMO, and mistakes and paint strokes are minimized when reduced in size for use in-world. Reducing can help.

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Using Audacity

Audacity
Audacity Interface

Audacity is a free sound editing tool for Windows or as technically known a Digital Audio Editor. It is great for making sound clips for import to Second Life. If you are doing voice, there are some basic tips one should know for handling voice. I’m no expert but I have learned a few things using it.

The program as well as a number of others, twenty-four actually, are listed here: 25 Free Digital Audio Editors. Audacity is the editor of choice for Second Life types. There are in-game classes by various groups.

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What Makes Virtual Worlds Successful

Enacharys_002
Enacharys in Second Life - Puzzle Game

Many game fans are considering whether they can build a game better than the one they are playing. They are looking ahead and trying to work out what will make their game viable and entertaining enough to survive. James Portnow has written a blog post titled Designing a Single Sever MMORPG at GameSetWatch.com discussing what is need to make MMORPG’s successful. JWPlatt founder of OpenUru.org posted about it in a post in that forum. I’ve been looking at RPG’s and MMO’s to find the differences between successful and not so successful RPG’s.

One of the things important to MMO’s that is so basic to Mr. Portnow that it is not even directly mentioned as a requirement in his lists is player population… concurrent participation. He goes directly to population density, game area per player.

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The PushButton Game Engine™

Tech, tech, tech and more tech… its freaking everywhere. Today I just came across another game engine, open source (MIT License) that makes it easy for anyone to make their own games. Seems New World Notes is on top of everything. This engine rides on Adobe Labs’ Flash engine, which you likely already have installed … Read more