Second Life Servers Week 15

We aren’t hearing a lot about what is happening with Second Life™ development at the Lab. This usually happens when the Lindens are completing a well known project, like Experience Tools. Or they starting a new project they aren’t completely sure will fly and they are saying nothing.

Sakura Maiden
Sakura Maiden by Lucifer Lightbringer, on Flickr

In this case I think they are focusing on Experience Tools. It isn’t that they aren’t working hard and or not much is happening. It is more about how exciting is finding a ‘;’ that is in the wrong place? Not very. Plus there are a couple of things finishing up that I suspect are consuming resources. The Tools Viewer that is a representation of the change in compiler tools is one that has created a bit of a bottleneck. I think once it rolls out the bottleneck will break loose and we will see more features releasing. 

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Second Life: Metanomics Translator Failing

I have seen a couple of posts in the SL Forum about the Metanomics translator giving a script error and not translating. I decided to try mine.

~Carolina Bertolline~
~Carolina Bertolline~ by Luaflor Moo, on Flickr

I don’t get an error with my copy of the Metanomics translator. I get a bunch of garbage in the chat window. It is definitely having a problem with the Second Life 3.7.27 (300424)  viewer. 

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Second Life: Smooth Surface Mesh Seams

If you have ever tried to make big things that require they be made in parts, you have probably run into this problem: the join points show. Look at the example in the lower right of the image (2 arrows). The desired result is to the left (single arrow).

Image by by Drongle McMahon - Arrows by me.
Image by by Drongle McMahon – Arrows by me.

This is not a matter of getting the vertices to match. Even if they do match perfectly, you get shading errors in Second Life. This is a problem with vertex normals.

There is an ongoing thread about this problem in the SL Forum: Visible seam when connecting two smooth shaded pieces. A good explanation of how to achieve a smooth surface at the connection point with correct shading is given by Drongle McMahon here.

Second Life MMO’s?

The acronym MMO is about Massively Multiplayer Online, usually follow by a G for Game and in some cases RPG for Role Playing Game, but you knew that? Yes… Did you know MMORPG predates the computer gaming era? I bet not. Did you know the MMORPG type games with a persistent world evolved from MUD games? (Multi-User Dungeon)

MUD games were mostly mainframe based and were popular in the 1970’s. My dad told me of playing one by mail… I can’t even imagine what that was like. One turn per week… I complain about an extra 100ms of lag. 

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Second Life Bits – Week 15

Linden Lab Hiring

The Lab is continuing to hire people. Today the ad for a Senior Architect in Web Design is popping up all over the place. The Lab has been making an effort to hire from the SL user base and going outside when no qualified candidates are found.

See: Jobs AliBaba

FREE Broken Ankle Fix - Ankle Lock
FREE Broken Ankle Fix – Ankle Lock by Strawberry Singh, on Flickr

Designing Worlds

The Designing Worlds peeps have done a show interviewing Draxtor Dupree. Drax is a good talker and he makes this an exceptionally interesting show. You can watch it on Prim Perfect here. 

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Second Life: Weekly Fitmesh Finds!

iHeartsSL,com has an article from the site Mesh Body Addicts and their weekly articles on Fitted Mesh Finds. The point of the article is to report on fitted mesh items found in the past week. The contact for the site is Lil Daria (LilDaria Resident).

What's new: Slink Physique fashion
What’s new: Slink Physique fashion by LilDaria Resident, on Flickr

The Addicts can be found on Facebook and Flickr.

I think this is a great idea. I see very little fitted mesh on the grid. There is lots of standard size stuff. But, that stuff doesn’t fit me well. 

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