Second Life VMM Transfer Limits

The Viewer Managed Marketplace (VMM) is coming to Second Life™. Soon. The Lab will transfer products to the new system with some limits. Kate McLaglen put in a  support case to find out the limits. Dakota Linden replied with a message. Kate posted the response. It came up in my reader, but I cannot access the page in the SL Forum. Go figure.

June 1, 2015, 7:31 a.m.
Dakota Linden

Hello Kate McLaglen,
Thank you for your comments regarding the notification about the automatic migration of your products from the current systems to the new Viewer Managed Marketplace system.

The automatic migration process has a cap of 5000 items. If you have more than 5000 items, this number must be reduced before the auto migration process can occur for your store.

Any products that have not had a sale in over 1 year are archived. If you do not wish to have your products auto migrated, I will be happy to notify the Marketplace Team of your decision.

Your products will then need to be manually migrated to the new system before the Magic Boxes and Direct Delivery are discontinued as all products under the old system will automatically be unlisted from the Marketplace website.

Please confirm that you do not wish to have your store auto migrated and that you will manually migrate your products.

Once I have received your confirmation, I will notify the Marketplace Team of your decision.

Kind Regards,

Dakota Linden
—
Linden Lab
SL Marketplace Customer Support
https://marketplace.secondlife.com/
http://www.secondlife.com

There is a thread in the forum where discussion about the VMM has been/is ongoing. There are several comments from the Commerce Team in the thread. So, the Lindens are watching the thread.

It may not have occurred to you, but a number of products in the marketplace are those of people that have left Second Life. I wonder if the Lindens will archive the items of those that have not logged in for a year? Probably not. If it is selling, they are likely to leave  it or at least I think Dakota’s comment suggests that.

Second Life LoD Problems – Is Firestorm to Blame

Lots of Second Life™ people use the Firestorm Viewer. Creators are certainly part of that group. A  number of people think the Firestorm Viewer is to blame for LoD problems in Second Life. Can that be?

{ She leads in the cold of winter }
{ She leads in the cold of winter } by Trinetty Skytower, on Flickr

Personally I think this is a case of a fascist mind set running the standard victim line and wanting someone else to fix their problems. See what you think. 

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Second Life: DMCA Noise

This DMCA thing is a law I absolutely hate. It turns the American concept of innocent until proven guilty on its head. This has made it a prime candidate for abuse and caters to large corporate interests and extortion.

Rogue Cop! 2
Rogue Cop! 2 by Larry Vinaver, on Flickr

We have a number of people covering the DCMA Notice given to WordPress to take down photos in a users blog, Mademoisl-Eve.com. You may be wondering why this is a big deal. I mean someone got a DMCA notice and took stuff down. So? 

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Second Life in the news Week 23

Massively Overpowered points to an article at Rock, Paper, Gun that mentions Second Life™. See: The Declining Magic Of MMOs.

A gathering of angels can enlighten the whole world.
A gathering of angels can enlighten the whole world. by Kaelyn Alecto, on Flickr

The author, Richard Cobbett, is writing about the declining audience for MMO’s. He thinks that is due to a lack of magic. He makes a reasonable point and I can see his point at work in a number of places.

With the onetime best selling game Myst, the magic was the new level of imagery possible with the advent of CD delivered games. With World of Warcraft it was the magic of being the first MMO to interest a large audience or said another way: have LOTS of players.

Second Life is mentioned as never making it because of complexity, cost, and clunkiness. In other words too hard to learn. Minecraft overcame those problems and became a larger success.

I suppose if this idea of magic is true, the next big success will be virtual worlds that support virtual reality and do a good job of it. That places Project SANSAR in a good position. I think it is a matter of whether or not Linden Lab can remedy the complexity. I am pretty sure cost and clunkiness will get handled. But, the Lab is likely to have to decide if they are going to build a Minecraft easy thing for kids or a more adult and complex world for advanced hobbyists and professional 3D modeling types. Can they come up with a way for type to use SANSAR aka SL 2.0.

Second Life Sex Debate Devolves

Second Life has been banned from Twitch, surely you have heard. Motherboard, a tech reporting blog, has an article about that banning that features comments from Wagner James Au (Hamlet Au) of New World Notes. See: Second Life Is Banned From Twitch Because Cocks Can Happen at Any Moment.

The article is accurate enough based on what I know and can find. But, that has not stopped some from placing blame on Hamlet for what various reporters are doing to capture readers.

Facebook Post
Facebook Post – Click to comment @ Facebook

Over the years I have found Drax to be a very talented but emotional supporter of Second Life. He has done an amazing job of finding the high points of Second Life an reporting on them. His ability to portray the good side of Second Life and the people that use SL to positive effect surpasses all others. (Please notice the period) 

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Windows 10 is Almost Here!

This morning I found a tiny icon on my Windows 7 Tool Bar. The official release date is July 29. Now I am wondering how well it will or won’t work with Second Life.

Windows 10 Icon Notice
Windows 10 Icon Notice

This icon is a link to a Microsoft promotional about Windows 10. According to it, you can reserve a copy of Windows 10. I supposed if you haven’t been following Win 10 development you may think this is some great free offer you need to jump on. I have no doubt a large number of people will.

Windows 10 is a free upgrade. Microsoft is no longer charging for operating system upgrades. They are following Apple and Google. Both have been giving away their upgrades. The idea is the original purchase and install of an operating system is made by the hardware manufacturer. After that all upgrades are free. 

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