Site Redesign

You’ve probably noticed the site is changing—again. I’m experimenting with using AI to help with design, and this site has turned into my testing ground. It’s been both fascinating and occasionally frustrating (sometimes very frustrating).

Some pages are still broken—I just haven’t made it to them yet. The biggest challenge right now is mobile. The site does include mobile support, but what I’m discovering is that AI only knows what you explicitly tell it… and I don’t always know what to tell it. My design process evolves as I go, and that makes things a bit messy when the AI doesn’t quite keep up.

So if you’re visiting on a phone, thanks for bearing with me. The desktop version is my first focus, and mobile improvements (like a working nav menu) will follow once the main structure is solid.

Appreciate your patience while I figure this out.
– Nal

Second Life™ Technology & Community Report – November 2025

Another month… almost the end of 2025. We got a new Firestorm Viewer release this month. I’ve been too busy with RL work to have played much with it. Nor have been flying. So, I am not sure if there is a difference in region crossings… I hope.

Official SL Platform Updates

  • November 6: Main channel promotion of server version 2025-10-24.858241 – includes fixes for group chat delays, simulator crash fixes related to script memory, and improved region crossing stability.
  • November 13: RC channels (RC=Release Candidates for BlueSteel, LeTigre, Magnum) received server package 2025-11-08.860122 – adds initial support for upcoming glTF PBR material overrides on legacy prims and several memory leak mitigations.
  • November 20: All main channel regions updated to 2025-11-15.861005 – introduces experimental HTTP/3 support for asset fetching (opt-in via debug setting) and fixes several avatar baking failures.
  • November 26: Emergency hotfix deployed grid-wide to correct a regression causing occasional region restarts when large numbers of PBR materials were in draw distance.

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