I follow Dolls and Demons via Feedly. I adore the images Alles Klaar creates for her (I think her not his) blog. Today the article Escaping the Octopus has a Flickr image message rather than the intended image: This photo is no longer available. I was puzzled by its appearance as she is the owner of the blog and Flickr image. So, what happened?
This meeting ran a little over 20 minutes. It was mostly status updates.
Let it rain
RC Second Life HTTP update Viewer version 4.0.2.310660 – This version has the HTTP, Co-routines, and Vivox updates. The HTTP updates were driving up the crash rate so in this version they are disabled.
Cathy Foil sent me a note explaining the Project Bento updates to MayaStar. I copied, modified, and paraphrased what she sent.
Brunella
The MayaStar 4.5, I’ll call it BETA version, addition runs on PC and Mac. It works with Maya 8.0 through 2016. While most of MayaStar works with Maya LT, but Maya LT is lacking some abilities and that limits what can be done with MayaStar. Cathy asks you contact her for more information if you are working with Maya LT.
Two or three years ago Jeff ‘Lehm’ Adams began modeling the Guild Hall from the Myst Online: Uru Live game’s concept art. I later started modeling it for my use in OpenSim. I had started building a replica of the guild hall in OpenSim before the introduction of mesh. So, it was being built with prims, which was rather limiting. Once mesh was on the horizon I lost interest in the prim build.
Jeff had RL distractions. Neither of us was doing much with the Guild Hall. Now he apparently has had some time and has moved his work into the Unreal Engine and made a standalone model available in an executable Unreal file.
Jeff ‘Lehm’ Adams ‘ Myst Guild Hall.
You can find a copy of the Guild Hall linked to from the Myst Uru forum.
Mesh Objects
I haven’t worked on my model of the Guild for some time, years. Walking around in his model and walking in my model is very different. Seeing his nearing completion rekindles my interest. I need to get Blender’s procedural textures figured out and generate some textures.
Of all places I find Tom’s Hardware has new screen shots of Project Sansar out. See: Linden Lab Reveals First ‘Project Sansar’ Screenshots. But, apparently one image was released Friday 2/4 and another 2/10. Linden Lab CEO Tweeted out the images. May be I should pay more attention to Twitter.
Linden Lab said building environments in Project Sansar is quick and easy, noting that, “In just a matter of hours this very realistic, multi-user Mars VR experience came to life.”
Gaia Clary has been putting more of the Machinimatrix/AvaStar videos on Vimeo™. There are good reasons for doing that. Vimeo offers better monetization and distribution control. Unfortunately Vimeo has to compete with YouTube.
Vimeo Following
As best I can tell, not that many of the Second Life™ community use Vimeo. If I search on ‘secondlife’ at Vimeo, I find 6,373 videos. Doing the same at YouTube I get 572,000 hits or about 90 times more videos.*