I found some Blender Add-ons that have been around for a while. I’m just seeing them. I list them after the video. I see ways to use some of them with my Second Life™ creations.
https://www.youtube.com/watch?v=ihrQU4LNtC0
- UV Squares – As you saw in the video some surfaces/shapes just don’t unwrap the way we would like. This add-on helps with that problem in some cases.
- Vertices to Grease Pencil – The example in the video shows this is not a major player. But, I can see where it would be handy for me.
- BoolTool – I can see where this would be way handy when I am making ‘things’. I don’t see much use for clothes…
- Node Wrangler – I suppose if I were good with nodes this would be handy… I’m still learning and my understanding of nodes is shallow, so…
- One Vertex Mesh – I didn’t understand…
- Ivy Generator – I think this could be awesome if you wanted to add ivy to a building…
- Multi Edit – OH! This has possibilities. Not having to change from Edit to Object to Edit mode to change which object I can edit looks way handy.
- Floor Generator – This looks handy. In Second Life people just have to remember this is not for making the hi-poly LoD object. It is for making the hi-poly model used to bake the normal map for a lower hi-poly LoD.
- F2 – Meh. I don’t see where I would use it. But, I can see where some might like it.
- Sapling – I don’t usually need to make trees…
- Parent to Empty – This is for the more advanced, I suppose. I have uses for it in some of my models, but not often.