This is Week 11, but the information is from Week 10… I’m lagging a bit.
Runitai Linden had this t say about mesh cost:
Upload costs aren’t finalized yet — you can be pretty sure costs are going to go up in general, the hold up right now is a reworking of the sim rez pipeline that will make the costs the simulator reports more reliable. Once the reports are reliable, we can get accurate measurements on whole scene polycount vs whole scene prim cost and tune accordingly. As it is, we’re more or less tuning blind, and the client doesn’t have enough information on its own to determine the cost of the whole scene without a major reworking of the mesh streaming pipeline (the client only downloads the parts of the mesh it needs, but the whole mesh asset is needed to determine streaming cost).
…upload fees are a completely different issue…
This gets confusing. The L$ upload cost has not been decided. The prim-equivalency is not even set. Runitai is talking about prim-equivalency. The values one sees for upload cost and prim equivalence in the Mesh Viewer are there for debugging and testing. The actual cost and equivalency have not been decided.
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