The truth about events…

Over on Mesh Body Addicts Lildaria has written an article with that title, Truth About Events (NSFW±). She touches on a pet peeve of mine, but her prime point is the problem we are starting to have… having… with events.

Menage A Trios

Menage A Trios

It seems that people are staying longer at events because they have a hard time getting in. If you leave, it may be a day or two before you can get in again. So, demos are downloaded and tried on while people are at the event. This puts a load on the region server and lags it more than their just being there.  Continue reading

Slink Hourglass

A new Slink body is out. See:

This new body is for those that want a more curvy body than they can achieve with the prior Physique body.

Comparison: Mesh Bodies

The site MeshBodyAddicts.com has new reviews and comparison charts of the mesh bodies available in Second Life. So, if you are shopping, this is a good source of information. See: Reviews: Isteni, Tonic & Dude SLink!

Visage Head Becky

Visage Head Becky

As of now there is no Render Complexity Information in the reviews. With the Complexity Feature on the way (See Quick Graphics viewer in Alternates) I think this is a huge oversight.

If you have wondered about the Omega Applier, see: Omega Solutions.

Slink Male Body Released

Mesh Body Addicts has a post on the new Slink male body.  See: SLink Male Body is OUT & the new MBA Sim! Expect a MBA review soon. Slink’s announcement is here: The Slink Physique Male is now @ Slink.

New Slink Male Body - Sept 2015

New Slink Male Body – Sept 2015 – Its Hot…

With the release of this body comes support for Omega Appliers. They say,

With this body I have introduced Omega support. This means you will need to purchase the Slink activator from the Love -n- Lust Designs marketplace store and use it with your Physique body and your Omega HUD.

If you have male hands and/or feet there is an update. Go to the store and get updated. The change is they now use Omega appliers.

Many Slink items for males are discounted until September 18th. Visit the store to see those.

Second Life & Virtual Reality

We are getting closer to hands on. The Oculus Rift is to release in the first quarter of 2016. At this point I think the first round of pre-release technical challenges has been met. So, any possible delay would be from manufacturing and supply problems.

Now that the Samsung Galaxy S6 is in production the supply of display screens for the Oculus should be adequate.

https://www.youtube.com/watch?v=w5XVq4NLnwk

Unity and Unreal, game engine platforms, are both announcing support of HTC RE Vive. This means game developers can move away from having to develop support for the various VR headsets and use the support provided by Unity and Unreal. This saves developer’s time and means new games will move through the development pipeline faster.  Continue reading

Second Life: EBody Review

Looks like we have another mesh body out, EBody by ABAR. The Mesh Addicts blog has a review of the body. See: New Mesh Body Review – EBody by ABAR. The actual review is on another page, I’m not sure why they did that, unless it is the nude avatar…

EBody 2015 ARC

EBody 2015 ARC

They show the nude body, HUD, and list compatibilities. But, they include no ARC comparison, which is a shame. I got the demo so I could look to see how dense the polygon mesh of the body is.

I started with my nude base avatar with hair, ear rings, Slink hands and feet. It has an ARC of 54,127. Adding the EBody and alpha layer the ARC jumps to 131,391. In my article Second Life: Mesh Body Revolution I used a bas avatar with an ARC of 44,571 (9,556 less than the current base). A Slink body pushed that to 59,251. Maitreya’s mesh body pushed the ARC to 94,381. On this 44k avatar EBODY would come in at 121,835. So, EBody is the highest ARC of the four.

Second Life: Mesh Body Revolution

Strawberry Singh has a meme called What’s Your Digits? It is about shape and mesh bodies. So, what can I add to that?

My Digits 4/2015

My Digits 4/2015

If your new to Second Life™ you may not know the viewer’s appearance editor reports the wrong height for avatars. You can check this yourself by rezzing a cube and stretching it to whatever height you think you are. Make it phantom and walk into it. Continue reading