AvaStar 1.1-Alpha Released

An Alpha version of AvaStar is out. The usual software release order is; Proof of Concept, Alpha, Beta, RC, Final. As an RC version had been released (reference), I took the following Test Versions to be RC releases too. But, apparently not. Bad assumption on my part. Whatever we call this release, it is the next step in the progression.

This Alpha release has all the TEST version changes up to Test Version 1076. The official release name is now:  avastar-1-1-alpha_Blender_2-70.

I am running Blender 2.70a. So, I can’t tell if this version works with previous Blender versions. What I do know is that newer video tutorials will most likely be showing the Blender 2.70+ user interface. So, it is probably a good idea to update your Blender to the latest version: Blender 2.70a. Continue reading

AvaStar Update 2014-19

There have been the typical flow of update RC’s coming out for AvaStar. This morning we are up to version avastar-1-1-1071_blender-2-65.

Starting with version 1062 we can use older AvaStar models in these versions. I haven’t tested or seen an explanation of what this means, exactly. But, I think it means we can open older files and work on models without having to re-parent to the newer AvaStar rig. I’ll have to try that.

Some bugs and error notices have been fixed too. Continue reading

AvaStar 2014-18

I see there is a new video out on AvaStar and the Second Life Avatar. It is a mix of promotional information and ‘How To’.

[youtube kSXChLL7kJM]

The current release candidate of the AvaStar plug in for Blender is still avastar-1-1-1057_blender-2-65.

When talking about what AvaStar plug in does the wording is much better. There are numerous things we can do in Blender to replicate what we see in Second Life. But, several of those things cannot be transferred into Second Life.

AvaStar, since the 1057 candidate, does a pretty good job of showing how what we model in Blender will behave once inside Second Life. It is certainly better than the 1054 version I was previously using.

To see Gaia’s videos on AvaStar and Fitted Mesh visit YouTube – Gaia Clary. To learn more about AvaStar and modeling with it visit Machinimatrix.org.

 

AvaStar Update 2014-17 #2

Gaia Clary announced today that Avastar RC 1.1.-1054 is out and has a fix for the shape sliders. See her announcement here: Avastar-1.1 Custom Shape Sliders fixed. The article explains what has been going on.

The big change is getting shape sliders in Blender to represent what happens in SL. See the 7 minute video.

[youtube 5hhMEiPjslY]

Another LARGE improvement is you may now use any custom shape. Until version 1054 we needed to model to the default/Ruth shape.

Quoting Gaia, “If you export your mesh with a specific shape slider configuration, then the System will minimize the distortions when you wear exactly the same shape in SL.” This is going to be a big help.

Gaia is hoping this is the change we have all been looking for. I know I have been scratching my head testing avatar, weighting, and weight transfers via Avastar and Blender to figure out how to get the best results. This change may give me better results. Once I have my tests done I’ll make a post.

I’m downloading now…

Blender 2.70a Released

Today I saw Blender has a new release out. I don’t see any changes, just a lot of bug fixes. But, the page is only current to an f5 build. This one is an f9 build. So, I doubt this version is much different than 2.70. If you are having Blender troubles definitely update.

Blender 2.70a

Blender 2.70a

I strongly recommend downloading and using the ZIP versions over the Install version. Once you unzip look inside the folder and find blender.exe. Right-click it and select pin to Task Bar and you are ready to rock.  Continue reading

AvaStar Update 2014-17

AvaStar is on RC version avastar-1-1-1052_blender-2-65.

Changes:

  • wip: cleaned up the mesh_morph functions for better readability
  • Alter to rest Pose now also works for automatic weight from mBones
  • Removed obsolete print() call from previous commit

Blender: Using Brush Textures in Blender – This is a good texture painting with brushes based on textures.

[youtube 7FobUOuISak]

If you are thinking of using Creative Commons textures as the video shows be sure to read: Linden Lab TOS and Creative Commons.