This week and next Vir Linden is on vacation. As he is the lead on all things Animesh, including the meeting, there is little to be said without him.
Next CC UG meeting is August 31.
Second Life and Virtual Worlds
This week and next Vir Linden is on vacation. As he is the lead on all things Animesh, including the meeting, there is little to be said without him.
Next CC UG meeting is August 31.
VR Controllers are still a problem for VR users. An interesting entry in the field is Neurable’s in partnership with eStudioFeature’s mind-controller… a think and it happens controller.
Check it out here: Mind-Controlled VR Game Coming to Arcades 2018.
Yes. There is. Unfortunately, it is in the Sansar Forum, which is pretty lame and has no RSS feed which Feedly can find. There are some follow buttons on the Sansar Forum site now. You must be logged in for them to appear (work?). So, I suppose it is an email thing. I’m finding out.

The meetings are held on various days. The most recent meetings were Friday (11th) and Monday (14th) with Friday’s meeting at Drax’s place 114 Harvest (URL) at 9:30 AM PT and 4:00 PM PT and Monday’s meeting at Strange Lights at 3:00 PM PT.
Watch the official ‘Sansar Meet Ups’ schedule here.
In Second Life, the use of meeting transcripts has been and is decreasing. The Content Creation UG meeting is in voice. Medhue and I video the meetings (no CC UG meeting this week or next) and post them to YouTube. Rex Cronon, a resident, used to create a transcript of the Server-Scripting UG meeting. The Server Beta group published transcripts of their meetings until mid-June then stopped.
This week there was no roll to the main channel. Servers in the main channel remain on version #17.07.11.327548.

There will be a roll to the RC channels. All three will update from #17.07.27.327933 to #17.08.11.328159. The listed changes are:
The new LSL features are in the function llGetObjectDetails(); OBJECT_SELECT_COUNT and OBJECT_SIT_COUNT.
Not much change in the viewer status this past week. The Lindens were having their planning summit (week #32). So, work hours were being expended on planning, not production.
The Alex Ivy viewer, the 64-bit viewer, hopefully, updates next week (#33). It has some fixes being QA’d this weekend. The viewer is crashy for some, not others. I guess I’m an other…
They have put stuff in the coming update hoping to catch the bug(s).

Looks like Maintenance Viewer will be the one to promote. We’ve heard that for a couple of weeks.
Voice Viewer is suffering high crash rates. Lindens have yet to figure out why. So, it is iterating through changes.
The 360-Image Viewer is on hold due to vacations. And when the vacationer comes back he’ll have to fix some CEF stuff first. So, expect this to be on idle for a couple more weeks.
Sansar Forum… sort of. The big discussion there is how to stop people from making SL-Like-Name-Tags. It is surprising how many people are full on fascist-like in how they want to control others. How do we make everyone do it my way!?!
The forum is pretty badly formatted and awkward to read. The Lab is aware and plans to change it to something more ‘forum-like’. The change is not currently scheduled. (Reference) I mean… it isn’t like they have anything else to do…
Sansar ‘Grid’ Status… They say they’ll post planned outages on this page.
Avatar Skeletons… As of July 6, 2017, there were no models or skeletons available. The Lab just isn’t there yet. (Reference) So, no avatars, no ‘rigged’ clothes. There are, however, Sansar Reference Avatar models.
However, making things that can be attached to the avatar is possible. Examples are here. If your attachments attach in the wrong places read this: Importing avatar accessories – attaches in the wrong place – solution? A 3D Max tutorial is available on YouTube by Jesse Thompson: 3DS Max Avatar Attachment Guide for Sansar.
The official instructions are here: Avatar attachments (accessories). This is what you want to read if you are just trying to figure out how to make an attachment. I had to experiment to see how this works in Blender.
The female avatar has 24,000+ faces in the body and 9,000+ in the head-neck for about 34,000 total. The SL Avatar has about 7,000+.