Emerald Viewer & LSL Editor

For those of us that script in Second Life the LSL Editor is a time saver. The author of LSL Editor, Alphons van der Heijden, has donated the program to the public domain, it’s now open source. Reference: LSL Editor

LSL Editor allows one to work off-line and to debug scripts outside SL. This can be a huge time saver. Plus the editor has lots of handy features. The latest release is 2.40. It runs only on Windows machines.

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Second Life Meshes Update

OpenSim Devokan
Meshes

In August of last year I wrote about meshes coming to Second Life. We have a type of mesh in SL now, they are called Sculpties. But sculpties have lots of limitations. Placing textures on them and controlling LoD (Level of Detail) is complex and they tend not to show their real shape until we get close. They are also slow to render, starting out as a sphere.

The meshes we are about to get are what I’ll call free form meshes. T. Linden is telling us today that we will get them some time in Q2. Yay! See Second Life Blog: Q2 Coming Soon: What’s Ahead For Second Life

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Second Life Market Place Changes

Linden Lab is going to roll out a replacement for XStreetSL this summer. Merchants can get-by doing nothing. Transfers to the new system will be automatic. You can read about what is coming, the timing, and see screen shots of the new system via links from Pink Linden’s blog post: Announcing the Second Life Marketplace … Read more

Emerald Viewer Alpha Release

Today I see the Modular team has release an alpha version 1.3.2.1839 of the Emerald Viewer. It sounds like this release is both an advance and a step backwards. In the advance part MOAP (Media on a Prim) and faster rez’ing have been added. I am one of those seeing slower rez’n with Emerald 1634. … Read more

Imprudence Viewer Update

Second Life Viewers
Imprudence Logo

A new Imprudence viewer is out, version 1.2.2. The Imprudence blog in a post by Jacek Antonelli states the only real change is the removal of the ability to download textures from Second Life using export. It seems it does not matter whether you created the texture or not. However, this only affects you while connected to Second Life.

So, if you are only using the viewer on grids other than SL’s, you DO NOT NEED this download. Only if you use the Imprudence Viewer in SL will you want this download. They are looking to enable permissions compliant texture download in the future.

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