Many of us have learned we have fewer problems if we use separate caches for each viewer. Going into Preferences, Network tab, and changing the cache location is a basic post-install step. What many of us miss is the idea of having a separate cache for each alternate avatar. Plus there are other settings we may want to change from avatar to avatar. Those changes have been an annoying part of the pre and post login process for those of us that need to have separate settings for an AV. However, there is an easy way to create a settings file to remember those changes and create a desktop icon to start your viewer of choice using different settings for each avatar.
Things Around Second Life and OSGrid

Both Second Life (SL) and OpenSim (OS) are advancing; changes, updates, events, people. Several are small things that I doubt deserve their own post but are worth noting. Also, I’m part of a Myst-Uru fan community. So, some things come from far outside the normal SL/OS circles.
Imprudence Viewer Bug (Beta 3)
Imprudence Viewer 1.3.0 Beta 3 has a serious bug. Appearently this is a difficult one to fix as it involves some Linden Lab problems. Whatever, there is a fix placed in Beta 4. Get your update now.
Problem: Warning: Serious bug in 1.3.0 beta 3 on Second Life
If you are using Beta 3, DO NOT rez inventory items while in build mode. Objects may have their permissions messed up. This is especially true for no copy items. It can render them useless.
Emerald Viewer & LSL Editor
For those of us that script in Second Life the LSL Editor is a time saver. The author of LSL Editor, Alphons van der Heijden, has donated the program to the public domain, it’s now open source. Reference: LSL Editor
LSL Editor allows one to work off-line and to debug scripts outside SL. This can be a huge time saver. Plus the editor has lots of handy features. The latest release is 2.40. It runs only on Windows machines.
Second Life Meshes Update

In August of last year I wrote about meshes coming to Second Life. We have a type of mesh in SL now, they are called Sculpties. But sculpties have lots of limitations. Placing textures on them and controlling LoD (Level of Detail) is complex and they tend not to show their real shape until we get close. They are also slow to render, starting out as a sphere.
The meshes we are about to get are what I’ll call free form meshes. T. Linden is telling us today that we will get them some time in Q2. Yay! See Second Life Blog: Q2 Coming Soon: What’s Ahead For Second Life
Second Life Market Place Changes

Linden Lab is going to roll out a replacement for XStreetSL this summer. Merchants can get-by doing nothing. Transfers to the new system will be automatic. You can read about what is coming, the timing, and see screen shots of the new system via links from Pink Linden’s blog post: Announcing the Second Life Marketplace Beta
This update will tie SL Market Place and Second Life more closely and make transferring funds between the two much easier.
Pink Linden has placed screen shots of SL Market in Flickr: Pink Linden’s Photostream
On Tuesday they will have office hours to discuss the coming changes with residents. Office Meetings in world are on May 4, 2010 at 10 AM, 4 PM, and 8 PM SLT or Pacific Time. SLURL to the location: Meeting Location