#SecondLife Display Names Revisited

Image by: Randy Son Of Robert @ Flickr

I use a display name, Nal. Simple, easy to spell, and solves the problem of my being called Natalie, which I don’t mind that much unless a Natalie is in the area. So, I don’t care that much about Display Names (DN) either way. I just read Avril Korman’s article, The Name Game: Display Names and the Law Of Unintended Consequences. This is a well written piece on the subject of Display Names. I recommend it.

I am a great believer in the idea that if one is going to complain they complain to someone that can do something about the problem and offer a solution, preferably more than one solution to the complaint.

Avril explains the problems with Display Names. This is not a simple they suck. But, a good analysis of what was intended verses what the results have been. I can’t find any point where I disagree with Avril’s thinking.

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Second Life Rod Humble 2011 Keynote

Each year the CEO of Linden Lab addresses the residents on the future direction they plan to take Second Life. This year Rod Humble gave the address. I like to get the audio of the address and summarize the key points. I think people can read faster than most people can talk. Plus later when I need to remember what Rod said, I have a searchable summary of the address. So, here are the key points as I see and understand them.

If you want the bottom line, jump to my Summary at the end.

Rob Humble’s Keynote Address

UStream

The events and meetings are being streamed through UStream.com. The first meeting I went to, Future of Mesh, they changed the stream. We had to scramble to find the correct stream. In Rod’s keynote it was a bit easier. But, in both cases those attending in-world had problems. So, I suggest if you are planning to attend any of the meetings, watch via UStream in your browser. The URL’s are in the schedule. See: http://schedule.slconvention.org/. Also, the videos should be archived there.

The crowded regions were crashing my SLV 3.0.1 and Dolphin 2 viewers. Bummer.

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Blender Update 2.59 RC

There is a new Blender release out that several people are using with Second Life. Results are varied in regard to rigged mesh.

The current ‘stable’ release is 2.58a. If you search on Blender Download, you will find the 2.58a download files. The 2.59RC is hidden away in the development sections. Download Blender 2.59RC. If you move up one directory/folder you can see all the Blender releases. All the version information shows the version as 2.58.1. But, the archive is clear this is the 2.59RC.

Blender 2.59 Release Candidate - Uses older art

The download I have linked to is the ARCHIVE not the Installer. If you are not using the Blender Archive for your install, you’re working too hard to get Blender installed. See my article Blender 2.57b Released for information on how to do easy installs and upgrades.

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Remember the ARC Nazi?

ARC is of course Avatar Render Cost. The lindens introduced it as a way to encourage more sensible avatar attire. What some residents did with it is to try to force others to conform to their idea of what is an appropriate ARC value. We call them Nazis.

Mesh ARC? - Pic by: amandabhslater @ Flickr

One of the things I suspect ARC Nazis have not considered is that different viewers give different ARC values. Nor have they considered that the current ARC values have little to do with reality. The numbers are a bit faked. It might have been better if the Lindens had ARC shown as; Good, Fair, Poor, Bad, Awful, and Disaster. Sometime after mesh roll out is complete the Lindens plan to revise the ARC numbers.

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What Mesh Means

I have seen many people asking what difference mesh will make in Second Life. Others want to know what the difference is between mesh and sculpties. The best answer I’ve seen is in New World Notes article: What Mesh Will Do for Second Life Fashion – Illustrated.

The source for Hamet’s article is Damien Fate’s blog. Damien is showing many of the differences between mesh, standard SL clothes, and sculpty clothes.

I’ll point out again that the clothing textures people make for their mesh clothes will be unique to their clothes. If you do not have the clothing template for a particular maker, it will be hard to make clothes for that brand. But, will creators want more people making textures for their clothes?

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OpenSim News Week 32

The best sources of news for OpenSim are the OSGrid Site, OSGrid Blog, Twitter, JustinCC’s blog, the OSGrid 11:00 AM PT Tuesday, Meeting in Wright Plaza, and Hypergrid Business. I have regions in OSGrid, so I tend to pay attention. But, it is harder to keep up on OpenSim news and most of the news is rather geeky. The result is I find less interesting news to report. But, I came across a few things this week.

Devokan Tao Linking Hub in OSGrid

OpenSim Programmers

There is a firewall in place between programmers writing code for viewers and servers. It is a licensing thing. Work is in progress to remove that wall. While it remains programmers must wait six months before changing sides. They either write viewer or server code but not both. That slows down development.

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