More Mesh Deformer News Week 24

I know this is week 25. But, I’m a bit behind.

The Mesh Deformer has been the subject of lots of debate and discussion. It centers around the Mesh Clothes Sizing and how that will or won’t be handled in the Parametric Deformer Project, aka Mesh Deformer.

From a coming Weight Painting Tutorial

Last week (24) Karl Stiefvater, the Mesh Deformer coder, talked about where development of the Mesh deformer is headed in a MetaReality’s podcast: Come Together. Discussion starts about the 34:20 minute mark.

Standard Sizes Out

It seems sizes are out. Don’t get excited if you are Standard Size supporter. The real issue is how to fit our custom shapes and deal with some of the extreme shapes Second Life® users use. It looks like a better way has been found then using standard sizes or multiple base shapes, which was my favored solution until now.

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The Math of Energy

If you follow my writing you know I like numbers and arguments based in facts with numbers I can look at, consider, and extrapolate from.  Peter Ferrara has such an article out about the math behind green energy.  Some of the numbers are amazing and his points are well made.

Image by: C. G. P. Grey – Flickr

If you are a closed mind on green energy you’re not going to like the facts Mr. Ferrara presents. Skip the read. But, if you are concerned about the impoverished people of the world, this is an important read. If you are a true conservationist without a green radical agenda, this is the information you’ll want to know.

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#SL News Update Week 24

For the last few weeks several of the Lindens that are good news sources have had little to say. They are working on various fixes in infrastructure, Experience Tools, Pathfinding, and other stuff. While some of the things are interesting most is rather tedious and boring. The result has been my consolidating news for various subjects into a single article.

Kingdom of Sand by: Nils Apfelbaum – Flickr

This week and to some extent last week I have been breaking news back into separate articles. I’m doing the same this week. The left over interesting stuff is in this article.

SVC-4444

SVC-4444Objects become fully permissive when rezzed under certain conditions. Baker Linden and Andrew have been looking at this item and working on fixes. It is a complex permissions issue that touches several inventory and transaction services. The work seems to have spun off into fixing other parts of the SL system so item 4444 can be fixed. Seems this is going to take some time.

Andrew Linden even said they gave up on 4444 until they get the associated problems fixed.

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#SL Scripting Update Week 24

There was discussion about using an external editor for scripting. Some people are unaware there is a Debug Setting that allows one to select which editor they want to use. In Debug Settings it is:

ExternalEditor – Path to a program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit –new-window “%s”

The feature is set in Preferences in some Third Party Viewers (TPV).

Editors

I think the more popular editor is LSLEditor. It changed from a purchased editor to an open source project some time ago. You can find the down loads in Source Forge as the LSL Editor Community Edition now. It is version 2.46.0.

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Pathfinding Update Week 24

We are getting close to seeing a version of Pathfinding move to a release channel. Lorca Linden says the plan is to have Pathfinding in a release channel by mid July.

Pathfinding User Group

People are starting to try a back door approach to get an arrival date on the main grid. Their question is: How long does it take to go from RC to main channel? The Linden answer is: “Depends.” I’ve seen releases go from their first arrival in RC to the main channel a week later. I’ve also seen the Multi-Threaded Region Crossing code arrive in RC in February and just make it to the main channel this week. So, ‘depends’ is the only realistic answer.

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