Fav Blog at NWN

Hamlet is having a Favorite Blog thing at: What Are Your Very Favorite Second Life Blogs? Help Me Create an NWN Readers’ Choice List! If you enjoy this blog drop by and give me a shout. Thanks.

#SL CHUI Quick Review

This is my first experience with the new Second Life(TM) Prohect Viewer: New #SL Project Viewer. Its just a quick look.

Download & Install

The CHUI Project Viewer is the standard download. The file is about 29mb.

The install places the viewer in its own program folder. The viewer has its own settings. So, you will have to run through the settings to get it the way you want.

However, my menu buttons came up just as my main SL Viewer. Which is kinda cool.

CHUI – Chat User Interface 10/2012 – Expanded Chat

Experience

The first thing I noticed is this viewer has the problem that first clicks on doors do not appear to open the door. It opens you just don’t see it open. You can see it the second time the door opens or closes.

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ALERT: Le Tigre HTTPRequest Change

This change could be a problem. Kelly Linden tells us that cURL has changed and that is going to affect HTTPRequest calls coming from Linden Scripting Language (LSL).

Here is the deal. cURL is a communications and security process used by Second Life™. The cURL process has always added a no-cache parameter to all HTTP requests passing through it. In a recent update, which is now on Le Tigre, that changed. A no-cache parameter is not added. This means those using 3rd party servers to implement their breedables and other tasks may run into problems. They will have to change their queries to use HTTP_CUSTOM_HEADER in their requests.

If you have breedables or frinds that do, contact the maker or your friends and send them to this post.

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New #SL Project Viewer

There is a new blog post up announcing a new Project Viewer: 3.4.1-266120 Project Viewer CHUI. See: The Second Life Communications Hub User Interface (CHUI) Launches Today. This viewer has some new features. I suspect these are some of the features that were being held up by the 3.4.x memory leak problem, which apparently is not completely solved… and thus resulting a 14±% crash rate, which is still way down from what it was.

Pictures to follow… Look here for pictures: #SL CHUI Quick Review

Conversation Log

This is a feature in CHUI that shows you all the conversations you have had in the last 30 days.

Conference Chat

You probably know you can already select multiple people in your friends list and open a conference chat. A new feature now allows you to add people to the conference after it is opened.

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Second Life News 1 Week 43

Interest List

Andrew Linden is still working on rewriting the interest list code. He says he is seeing light and should have working code soon. He hopes to have it done this week (43).

Server-Scripting Oct 2012

Andrew told us, “…Dan Linden noticed that the “number of objects in view” right after the login curtain comes up, in a busy region, is less in my code than server-trunk, which means that my interest list wasn’t doing as good of a job of loading initial content. But I think I’ve got that fixed, and am planning on implementing the “gradually increase camera far clip on login” behavior that some 3rd party viewers have already hacked on their end, which should help the initial login sorting.

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#SL News 3 Week 42

Blake Sea and Le Tigre

You probably remember the region crossing problems sailors and pilots had with the previous Havok Physics Engine update. Putting different versions of Havok on adjacent regions creates problems. Havok was never designed for use across multiple versions of Havok. It’s use by Linden Lab™ is the only known use that encounters that problem. So, we will likely have crossing problems with each update of Havok.

Morris Region, ADITI Grid

With the addition of Pathfinding and possible other gaming features to Second Life™ we are likely going to see more updates of Havok, but fortunately, less crossing problems. ‘More’ is like a couple a year.

Region Organization

Some weeks ago the Lab tried placing adjacent regions in the same or adjacent servers, physically adjacent servers. This made what Oskar Linden described as a ‘MASSIVE improvement’ in performance. Now it is standard operating procedure to keep the regions and servers organized.

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