I went down to SL8B to see what was up. There are some fun builds and interesting stuff. I think one of the amazing toys is the Roller Coaster. I suggest a high FPS viewer for the ride. You can find the SL8B Roller Coaster here.

Second Life and Virtual Worlds
Things about SL
I went down to SL8B to see what was up. There are some fun builds and interesting stuff. I think one of the amazing toys is the Roller Coaster. I suggest a high FPS viewer for the ride. You can find the SL8B Roller Coaster here.

I think most Second Life residents have some interest in graphic cards for their computer. I see and hear of people with various graphics problems in #SL. Problems are related to various cards and driver versions. There are so many variables it is hard to know which card would be a good one to upgrade to. Tuesday morning I saw that KirstenLee had published information on which cards were doing well with S21 viewer.
Check out: Kirstens GPU Awards 2011 !
There are other sources of good information on video cards. Only Kirsten’s is specifically targeted at Second Life. Others are more about the geeky pure performance factors. If you are interested in knowing the muscle a card has, check these sources;
Tom’s Hardware – This site reviews computer hardware. There are sections on the individual components, like graphics cards. For those that need single slot cards (space limited) see: Single-Slot Graphics: Whose Card Is Fastest? Most high performance graphics cards plug into one slot but are so thick they use up two slots. For the best overall see: Best Graphics Cards For The Money: May 2011. Of course this article will become out dated. So, check down the left side of the home page for the latest reviews.
Gaia Clary makes sculpty and mesh tutorials. I’ve linked to several in previous articles. I think they are very well explained tutorials. Gaia has a revised tutorial out about mesh. Revised may be unfair, but I’ve seen an earlier version so… but you may find this a Finished Version of the tutorial. This is a … Read more
Mesh is being finalized for the main grid. So, not much new information is available. Costs are being refined, bugs are being stomped, and mesh uploads studied to better figure out what is a just cost for mesh. I’m seeing more information about mesh appearing in the forum. People are experimenting with mesh and figuring out how it works. The following is what was going on in this week’s meeting.
There is a desire by many to have avatar skeletons with adjustable proportions. Being able to adjust the bones size and rotation is part of being able to make custom avatars. We have been told that bone adjustments will not be part of the first mesh release. However, some have noticed the mesh previewer is handling and revealing bone information. I’ll suggest that indicates that Linden Lab is headed in that direction. Nyx tells us that feature is definitely NOT in the plans for first release.
Mesh cost continues to be a hot topic even though we do not yet have an actual cost. With the next simulator software update the cost numbers in the Mesh Project Viewer and the regions should sync up. Also, the viewer’s build dialog will see an update to give better information on costs. We may see that this week in a Project Viewer update.
The latest information on cost has been posted in the SL Forum by Nyx Linden. See: Calculating “Prim Equivalency”. The post is less technical than most. But, it does very little to tell us what the actual L$ is going to be.
I think most know there is the cost of uploading mesh, just as there is for a texture or image. The cost for mesh will be based on several factors and will vary from mesh to mesh. Then there is the tier cost for having the mesh on your land. Nyx’s post rephrases what is in the wiki. See: Mesh/Costs and fees and take a look at: Mesh Cost Update II Week 24
Kelly Linden presides over the Scripting Group’s Office Hour. Every other week Kelly does triage on the list of scripting JIRA reports. There is a wiki page for those interested in the triage effort. See: Content Creation/Scripting User Group. There is a JIRA Search Filter on the page that is handy for those participating in the triage. It lists the JIRA items to be considered in the meeting.
If you watch Twitter for meeting alerts, the Scripting Group’s Tweet is wrong. It sends people to Mesh HQ in ADITI. The meeting is in Ambleside (161,92,30), AGNI. Hopefully that Tweet will get fixed. The Office Hours listings page has it right. See: Linden Lab Official:User Groups.
The triage meeting alternates with an open discussion secession. One week is about triage and the next week is open discussion. Announcements and news is the first agenda item each week. So, don’t be late, like I was this week. 🙁