Rod Humble Interview 2013-25

Jo Yardley (Another Rod Humble Interview) caught an interview with Rod in the SF Chronicle: Will Second Life have a second life?

I think this interview is well worth the time to read. Rod reveals some interesting bits of information about Second LifeTM. Like most of the 400,000 new monthly subscribers are not coming from advertising. Also the best selling items in both The SIMS and SL is hair. Lots of work has been done to reduce lag and more work on reducing lag will be done this year. The makeup of employees has changed with most now being designer engineers that can express creativity in code. The employee headcount is still about 200. A next generation virtual world is coming in a few years. 36 million people have tried SL and left. Rod plans to get them back.

Rod seems to have good free market ideas for SL.

Jo has also published an article on how the media is being lazy and miss representing  Second Life. See: The problem with the media. I’ve commented on that one, I think she will approve the comment. It was still in moderation last I looked.

Kokua Viewer Update 2013-25

The Imprudence-Kokua people have released Kokua Viewer version 3.6.0-28975. This version has the Materials System updates. Plus several other feature updates.

Kokua/Imprudence Viewers
Kokua/Imprudence Viewers

Chat got a rework of the newer Firestorm chat.

New Point-At and Look-At options were added. Top menu, Develop->Avatar->…

The Build Panel got Copy/Paste for prim dimensions, rotation, and location, which I think is a big thing. The base code for that feature came from the Zen viewer with tweaks from Firestorm added.

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Bits and Pieces 2013-25

RL is keeping me busy this week. I am mostly skimming head lines to see what is going on in Second Life™.  That results in short notes on things.

Win Alienware

The Lab is doing a thing with Dell Computers. You have a chance to win a free laptop. If you don’t know Alienware is a company owned by Dell that makes gaming machines. I think they are expensive for what you get, but they are good machines. So… check out the announcement and see if you can win a free one. 

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Myst Online Update 2013

I came to Second Life from Must Online: Uru Live.  Uru is the only part of the Myst series to make it online. It didn’t do well. There is a whole saga about the game and how it earned the title: The Game that Won’t Die. Check the category here if your interested.

The Great Zero Machine in Second Life
The Great Zero Machine Replicated in Second Life

Uru Live is slowly going open source. The kink in this open source is the content is not going open source. That essentially means the game is still very much proprietary and restricted. So, there is never much new going on the current free Uru Live.

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