World Makers Episode 11: Dwarfins

It is Friday and a new Drax File is out: Dwarfins. The makers of Dwarfins  Dante Spectre and Judy Chestnut are interviewed in this episode.

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Inara Pey has an interview with Drax on her blog today. See: The Drax Files 11: the power of creativity.

Drax expresses the direction he is moving with the Drax Files in the interview:

… and for the future, I feel I need to get even deeper into personal stories that are different to the ones we’ve seen; so in the little time I have, the five minutes, the balance does need to be shifted towards the personal story. Not versus the activity, per se,  but what sets it apart from the other stories, rather than repeating what’s in the other stories. It lies in the nature of my goal as well as what people say naturally, without me prompting them, because it seems what is foremost on their minds is the stereotype we are faced with. so sometimes, the subject I’m interviewing is responding in a defensive way, but also sometimes just pushing back, which I really love.

 

Kokua Viewer 3.6.6 Released

Kokua/Imprudence Viewers
Kokua/Imprudence Viewers

A new Kokua viewer is out. This version has an OpenSim fix for the 4096 Bug. That is going to make lots of OS users happy.  Latif Khalifa, the Singularity Viewer developer, made a patch that fixed the issue. The patch was distributed to Kokua and Firestorm. So, three of the popular viewers in use on OS grids will have the fix.

The 4096 Bug is a long known bug that prevents the user from teleporting more than 4096 grid locations from their current location. It has been very annoying as large grids had to develop jump points, sort of half-way points one teleports to so they can reach their real destination.

Grid locations are a basic 2D X,Y coordinate system. Just as we have 3D X,Y,Z locations within a region, the region is located on a 2D GRID, which is why we call these grids. The actual locations in the grid-region system is GRID: X,Y plus REGION X,Y,Z. If the distance from GRID:X1,Y1 to GRID:X2,Y2 is more than 4096 units the teleport fails. We don’t normally see the GRID:X,Y values.

Whatever, this is a really nice fix for OS users.

This version of Kokua updates to use the SL Viewer code base 3.6.6 which has materials fixes.

There are about a dozen other fixes/features. See: Kokua-3-6-6 is released

 

New Version CtrlAltStudio Viewer

Alpha 3 or version 1.1.0.34268 has been released. Cinder Roxely has made a Mac version.

There are changes for the Oculus Rift:

  • Added looking around with the Rift in 3rd person view.
  • Fixed projected light not being rendered correctly.
  • Fixed bad display with only Basic Shaders turned on.
  • Fixed Rift full screen resolution being used for normal and stereoscopic 3D full screen.

Get more info here: CtrlAltStudio Viewer.