Google/Firefox Dropping Plugins

The plugins we use in our browsers are a holdover from an earlier time. They provide handy features not built into the browsers. But, plugins also provide a varied collection of problems. The problems are enough of a pain that Firefox, Google, and other browser publishers are going to remove support for them.

Apps Aging Out
Apps Aging Out

Firefox has a list of the plugins that cause problems for their browser. See: Firefox Blocked Plugins. But, it is not just certain plugins that are going to be blocked. We are talking support for all plugins. Firefox will start by blocking all plugins as their default behavior.

Google will be blocking all but a few plugins. Flash, Silverlight, and Unity plugins have Google’s blessing. But, by the end of 2014 even those will be blocked and eventually support removed. By May Google will be refusing to allow new apps or updates to apps in their App Store. See: Google Will Start Blocking Most Netscape Plug-In API Plug-Ins In January 2014.

What Are Some Plugins?

Flash is a ubiquitous plugin that nearly every person has installed. It is mandatory to play Facebook games. But, Flash is going away. My web design tools have lots of new tools to use for creating web apps that are not plugins. 

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Second Life Mesh Eye Lashes

I like lashes. I have a bunch. But, prim lashes can be a pain to get adjusted. Mesh lashes can solve some of that problem. They can be more easily shaped to the avatar eye and nicely curved.

The beautiful Juicybomb has an article on lashes. Check it out: Know your Mesh Lashes.

The current main SL Viewer 3.6.7 (281793) Sep 30 2013 has the transparency problems Juicy mentions. That really sucks.

The fun part of these lashes is the tintable set and the ability to make them glow.

 Update: Strawberry likes these too. See: My Favorite Mesh Eyelashes.

Second Life News 2013-41

This week there was no roll to the main server channel. That means none of the RC’s passed testing.

The RC’s

All three RC channels are going to run the same package as last week. There are, of course, fixes that were applied to the package. We will see those rollout Wednesday to the RC channels.

The package contains: a fix for the group notice delivery issue, introduces a missing JSON operation to LSL, and includes preparatory work for an upcoming viewer with scene loading (interest list) improvements.

The only change from last week’s version is addressing an issue with the llGetCameraRot() LSL function.

I doubt that llGetCameraRot() is the reason that the package was not advanced to the main channel. But, that is all I’ve heard.

UPDATE: May be the camera thing is enough to have held things up. See: Possible camera position problem, Magnum vs Release.

Another Second Life ToS Victum

Ziki Questi just blogged about another artist stopping work in Second Life™. This artist is Johnas Merlin. In the middle of an LEA project (Linden Endowment for the Arts) Johnas has stopped work. The reason given is the textures Johnas was planning on using can no longer be used in Second Life. So, this piece of art is going to remain unfinished.

You can see Ziki’s article here: Quantum Reflections, Victim of the ToS.

More ToS Information

Hamlet Au ran a poll on New World Notes asking if creative types had stopped creating and uploading to second life. Of the 266 poll participants 121 answered they have. There were 32 others that selected the other option. That gives us a total of 153 or about 57% that stopped uploading content to Second Life™.

You can see the poll result here: Linden Lab ToS Survey Results: Majority of Respondents Have Stopped Created/Selling Second Life Content.

As family points out, this TOS change has gone far beyond just drama. We are seeing a change in resident behavior. I have to wonder if this is starting to show up in the stats Linden Lab tracks. This would be a good question for people to be asking of the user group meetings.

Second Life Particle Test Object

For a time I had the Linden particle test object sitting on my porch at my Second Life™ home. It is a nine prim object. So, once I got tired of it I took it down. But, you can still get a copy of it. The Old London Docks blog (written in German) has a link to a copy of the test object.

This is the object that lets you see the different blending modes for particles. You need to be using the SL Viewer 3.6.7 to see the new particle effects. AFAIK, none of the third-party viewers can display the new particle effects. Expect to see that in the next releases.

I’m not that creative with particles, but I expect to see some really amazing effects from people that are. It should be fun.