Second Life Bits week 30

Yeah… week 30. I wrote this a couple of weeks ago and it got lost. The information is still good, so today it gets published.

How Big is Wow

Massively Overpowered pointed me to a video showing how big World of Warcraft is.

https://www.youtube.com/watch?t=32&v=ihF0wJlYSus

Voicing Opinion

SL Blogger Support has an article about problems some bloggers are having. One is in regard to voicing opinions. Check out comments below the article: She’s mad as hell and she’s not going to take this anymore! 

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Blender 2.75a Released

You may be ahead of me on this. Blender updated July8th and I am just noticing it… a month later. There isn’t much that affects those using it for building Second Life Models.

See: Blender.org

Blender 2.75a July 2015
Blender 2.75a July 2015

Obviously I’m not working on my Blender stuff… RL work is picking up. Yay!

The list of new features is here (also download). About the only change that helps Second Life™ users is the Decimate modifier being improved.

Strawberry Bounces

Second Life’s Strawberry Singh has an article on Avatar Physics (booby bounce) with mesh bodies: Second Life Avatar Physics. It includes a link to this video: (dancing starts about halfway in)

Strawberry’s berries bounce…

Strawberry points us to Firestorm’s tutorial on Avatar Physics, which teaches you how to make your own physics layers. She has made her own layers for the Maitreya Lara mesh body. These are almost free (L$1).

Second Life™ News Week 31-32

Other bit of news from the Third Party Developer’s meeting (7/31):

RSS Feed for Grid Status

RSS feed for Grid Status is moving to new platform. The URL will not change just the format is changing from RSS1 to RSS2. But, if you read the status pages, the change is visually significant.

untitled
Untitled

The setup is said to be coming soonish, but seems to be working now. A temp URL will let TPD’s test the feed. See: http://beta.status.secondlifegrid.net which redirects me to https://community.secondlife.com/t5/Status-Grid/bg-p/status-blog

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