Second Life Viewer Statistics PING

If you have looked at the Viewer Statistics (Ctrl-Shift-1), you have likely looked at PING. The term comes from the use of echo location in submarines and other marine uses. The active echo locators make a distinctive PING sound as the send a sound wave out. Electronics hear the echos coming back and create picture for human use.

Lots of PING – Image by: mknowles Flickr

When testing network connections we use a ping. It is actually a command to send a network data packet to a remote location and request a packet be sent back. The travel time tells us how well the connection is working.

What most people likely don’t think about is whether the Viewer’s PING is the same as the PING our operating system generates. For your information it isn’t.

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#SL News 2 Week 41

Viewer 3.4.x Problem

Oz Linden has given us some news on the crashing problem they have had with the Beta and Development viewer. The Lindens believe the current Beta viewer (3-4-1-265642) has the memory leak, or whatever, fixed. The crash rate is back to low rates.

For the techies, the problem had to do with how the cURL wrapper was threaded. The cURL thing has to do with computer network communication over networks. It is a programming library that makes it easier for programmers to implement communication protocols like HTTP and HTTPS. It helps with encrypting communications.

Wind Vectors Displayed – Red Lines

One more round of testing in the Beta viewer is in progress. Once completed the basic fix and changes will move to the main release viewer, likely next week (42).

It takes a couple of days of testing to collect enough data to make a determination on whether a fix is working or not. The current Beta Viewer was compiled on Saturday and released on Monday. If you have Auto-Update on, you got it before it was on the web site.

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#SL Viewer 3.4.x Week 40

There is good news coming from Oz Linden about the viewer. You probably remember I’ve been writing about a memory leak in the Beta and Development viewers. Their crash rates were way up from previous rates. Oz thinks the latest Beta Viewer 3.4.1-265434 has the problem resolved. Grab a copy of the viewer and try it out. They need as much testing data as possible. The data from over the weekend will give them good information on whether they have found the problem or not.

The Project Download Page

The problem has been difficult to reproduce. That means it is very hard to know what to fix. In #SL Viewer 3.4.x Week 37 I wrote about the problem in more detail.

The Development Viewer has been stalled at 3.4.2-265141 for about a week. The Lindens have been pulling updates and fixes out of the viewer code to narrow down the cause of the crashes. I suspect they are doing that work in a temporary code repository (repo for short) and using internal builds for testing. So, we don’t see activity in the Dev Viewer repo. The latest fixes are probably only in the Beta version.

If the problem has been resolved, development can move forward again. Oz says they have several interesting features waiting in the pipeline. He just won’t talk about them. So, what’s interesting to him, a  p r o g r a m m e r, and us may be different… But, there is hope there is something fun waiting.

Keep your fingers crossed and run a copy of the Beta Viewer. Use the link in the left column labeled SL Viewer Release. The Beta Viewer’s link is a little further down the page. I downloaded it yesterday. I’ve only used it for a short time. I will be using it more latter today. However, it has yet to eat my computer or crash

KirstenLee’s Viewer S22(1a)

I thought I had seen the last of KirstenLee’s viewer. But, a couple of days ago a new post popped up on the blog and the code repository was updated 9/23/2012. Since then there have been over 14,000 downloads of the Kirsten Viewer. I was 14,695.

I am not sure how up to date the viewer is. My last download was 21(9) in July 2011, over a year ago. The current version is 22(1a). The install notes say there are only minor changes from 21(9).

I found the time to download and rez things to be long. Inventory took a couple of minutes to download. Of course my avatar would not rez until I had most of my inventory. I suspect the viewer is still using the UDP protocol for several services that have updated to HTTP.

Direct Delivery’s Received Box is there. Mesh is handled. The Interface is mostly Viewer 2, it has the sidebar. Menu buttons can be turned on and off but no button drag and drop.

It is amazing how little Viewer 3 has changed, interface-wise, from viewer 2 days.

The speed is good. I’m getting 25 to 40 FPS without Lighting & Shadows, Ambient Occlusion, and Sun & Moon.

I don’t know if this new release means Lee has time to work on the project or what the story is.

But, it is nice to see a new version of the viewer out.

#SL Viewer 3.4.x Week 37

Linden Viewer updates are a bit balled up right now. This version got too many changes and fixes poked into one update. Somewhere in all those changes is a memory leak that crashes the viewer. This has caused problems. The Pathfinding Project’s formal release has been delayed, for instance, as have other viewer updates.

Third party dev’s have been splitting the various update items apart and implementing different parts of the 3.4 code in their viewers. Pathfinding Tools are mostly operational in Firestorm and their crash rate is still really low. So, the problem is not in the PF Tools. (You can now see those tools in more viewers, but not yet the official Linden viewer.)

The Lindens are trying to get a viewer version with just the PF Tools into testing with the 3.3 code. They feel that could pass testing and move to Beta and Release quickly.

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Radegast Viewer 2.6

I’ve seen this viewer appearing in Inara Pey’s Viewer Round Up’s. She also did a good review of Radegast 2.2 in early August. I saw some information on the OSGrid forum that interested me so I did some checking.

Radegast Viewer Splash Screen

Between Inara’s review and the Radegast Wiki one can get a good impression of how the viewer works.

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