Second Life: LOTS of News

From the Third Party Dev Meeting 2016-16… Oz Linden starts off saying there isn’t a lot of new stuff. But, news-wise there was quite a bit and I found most of it interesting.

Fantasy Faire 2016
Fantasy Faire 2016 – Now Happening

Viewers

Second Life Maintenance Viewer version 4.0.4.314012 – Oz describes this version as having lots of annoyances fixed. It hasn’t changed since my previous Tuesday update. 

Read more

Second Life: Jelly Babies Grow Up

That little baby girl grew up into the cutest DOLL… that is sort of what has happened with Second Life™ Jelly Babies. Earlier I wrote about the name Jelly Babies being trademarked. So, the Lab is not going to use that term for muted avatars. And I certainly am not going to call muted avatars muted avatars… ugh. That give no one an intuitive sense of what is being talked about.

JellyDoll and Fully Rendered Avatar.
JellyDoll and Fully Rendered Avatar.

I follow Mesh Body Addicts, a blog by LilDaria resident, Daria for short, which is all about mesh bodies and clothes. Love it. Daria is using the term JellyDolls in place of the trademarked Jelly Babies, which I like. So, we may have a new name for them. 

Read more

Project Bento AFTER the Meeting Discussion Secrets

I learned more about using Bento bones and animating after the meeting than I did during the meeting. The meeting lasted about 45 minutes. Discussion after the Lindens went back to work lasted over an hour. I broke my coverage into 2 videos. The meeting part is in the video here: Second Life: Project Bento 2016 Week 16. The ‘after’ meeting part is here:

I’ve trimmed the hour plus video down to 45± minutes by removing parts where there is no voice. This means you’ll notice some video jerks where I trimed out parts. You’ll have to watch the chat window too. You’ll hear some voice responses that are answers to questions and statements made in text/local chat that got trimmed out. You can see the text, you just don’t have to wait while it is typed. 

Read more

State of Graphics: DirectX 12 & Vulkan

In Second Life we run on OpenGL. Most Windows games run on DirectX. Microsoft has announced DirectX 12. It will essentially make NVIDIA 500 series and older cards obsolete. To use DX12 you’ll need a 600 or newer series card. This video explains what is happening. OpenGL is not left out. It looks like ATI/AMD … Read more

Second Life Problems 2016-16

We always have problems. Second Life™ is far too complex a system to be perfect. Problems tend to range from unnoticed to really annoying. When you are around long enough some of the annoyances seem to come around again and again.

Broken3
Get Your S__f Together…

Most problems are just the symptoms. A fever is caused by; a cold, flu, or bacterial infection. Same symptom, different causes. While it is way uncommon to see a fixed problem return it happens. The nature of software development tends to promote losing a fix now and then. The usual reason for a problem returning is a fix for something else, a change, or an addition breaks something else.

Read more