Second Life Third Party Viewer Meeting Week 18

This means once the servers change older viewers not using the new API’s will stop working, at least the inventory features will stop working. We don’t know having parts of the inventory system drop dead will affect the rest of the viewer. But, it is unlikely to fun. So, plan on staying updated.

Oz says the Lab will have more to say as that API shutdown process proceeds.

PHOTOGENIC VIBE AT BARNACLE BILL'S

PHOTOGENIC VIBE AT BARNACLE BILL’S

64-Bit

The Linden 64-bit viewer is on hold. The coders were pulled off for internal work and one for work on the QuickTime remediation project.

No windows outside main window on road map.

SnapShot Panel

NiranV was working on changes to the viewer’s snapshot floater. RL job and stuff apparently divert Niran for a time. No that work is progressing again.

I seldom use the Snapshot Panel’s Freeze World feature. It seems there is some problem caused by the feature. It is sounding like the planned fix may just be to remove the feature. If it is an important feature, let your viewer maker know you need the feature and explain your use case.

New Chat Bug

Some people are seeing double chat posts. Mostly it is senders seeing 2 copies of post they just sent.

If you are using the Linden viewer and see this happen, file a JIRA report as soon as possible. The Lindens will need to pull the server logs as soon as possible, if they are ever to figure out the problem.

There have been no changes to the chat system in weeks, may be months.

TSL 1.2

Linden viewers and most third party viewers have the TSL 1.2 update. It is believed that only the Singularity viewer does not have the update.

Soon any viewer without the update will lose ability to do money. That change will be important when the Lab shuts down the older money system and responds only to the viewer’s updated secure money requests.

If you like buying or selling stuff, check that your viewer has the TSL update.

Inventory

From the Thursday Beta Server meeting word came that we will see a change in the number of items that can be placed inside a prim. The SL Wiki page listing the limits of various things in SL says there is no limit. Some people tell me the limit is 30,000 items. I’ve never tried to get that many items into a prim, so I don’t know.

Because of a particular griefing problem the Lab is reducing the maximum number of contained items to 10,000. We will see the RC of that change rolling out on the RC channels in week 19.

If you are a builder that uses a Texture Inventory… device… tool… whatever, you may well have prims with more than 10k items inside them. If you do, those items will not rez in-world after the update. I’m not sure if you can wear the device. As I understand you have no way to get it out of inventory.

Even deleting prims with >10k items from within the inventory panel will be complex. There is a built-into-the-viewer way to delete the things. But, I had to be taught how.

I have an email into the Lab asking for more details on how the change will be implemented.

If you have >10k containers, it is probably time to start looking at what you are going to do.

2 thoughts on “Second Life Third Party Viewer Meeting Week 18

  1. “There is a plan to do something with invisiprims. So, expect a future change. My advice is stop using them. We have better ways to accomplish the purpose they served.”

    No, not for all use cases. In such cases, invisprims cannot be replaced. Here are just two examples:
    – you want to make a nice cyborg av, with just one robotized arm (the other staying human): you can’t do that with Alphas, because Alphas hiding an arm would also hide the other…
    – you want to make some “seat” (any furniture/vehicle/etc) that will cause the part of the seated avatars to disappear.

  2. Pingback: Second Life News 2016-19 | Nalates' Things & StuffNalates’ Things & Stuff

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