CtrlAltStudio Viewer

I am always cautious when testing new viewers. I’ve taken time to ask around to see who knows Strachan Ofarrel or has heard of CtrlAltStudio Viewer. Basically: no one in my circle of friends.

You can find the support blog for the viewer here: CtrlAltStudio. There it shows the developer as David Rowe. I suppose that is a RL name.

3D Controls in CtrlAltStudio Viewer
3D Controls in CtrlAltStudio Viewer

The CtrlAltStudio blog has been around since March 2013. The rez-day for Strachan Ofarrel is in 2006.

None of this means the viewer is safe. We have had enough rip-off viewers that one has to be careful. I can’t say it is or is not safe.

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Second Life Materials Bugs

I’m enjoying the new Materials enabled SL Viewer. But, some people are running into problems. Here is what’s coming up:

Whirly's Example - Notice the red colored area.
Whirly’s Example – Notice the red colored area.

MATBUG-171Shiny objects or objects with reflections look shiny white. Description: When I activate the Advanced Lighting model in the viewer for the materials features, all shiny objects and objects appear shiny white as if glow was very high. — ATI Radeon HD 4870 OpenGL Engine 2.1 ATI-1.6.36 

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Firestorm Update 2013-26

If you are wondering why Firestorm does not yet have materials and releases I expected didn’t make it out last week, it is the CHUI (Chat Hub UI). Getting the CHUI code from the Lab to work with the Firestorm code is a challenge. It took the Lab about a year, hearsay on my part, to get CHUI working in the SL Viewer.

The Firestorm team has only had the code a few weeks. The Lab keeps adding fixes and that is not likely to speed things up for the Firestorm team.

That CHUI is the hold up leads to the question, what does CHUI have to do with materials? Well, consider what Tonya Souther posted on SLUniverse, “The problem isn’t that the materials code depends on the CHUI code directly. The problem is that the merge process depends heavily on code changes being applied in the same order to the same files.

The CHUI changes hit a large part of the viewer codebase. (That’s why it took LL a year to get CHUI out the door.) Inevitably, those changes hit files that the materials project changed. When they do, if you don’t merge in the CHUI changes first, then you have to do a lot more work to fit the materials project changes into the code – work that you’ll have to undo when you finally get around to putting the CHUI changes in, or will have to do over and over if you ignore the CHUI changes altogether.”

They are down to about 20 merge issues. Then the team has to run it through QA. So, this may take longer than I anticipated… or not.

Kokua Viewer Update 2013-25

The Imprudence-Kokua people have released Kokua Viewer version 3.6.0-28975. This version has the Materials System updates. Plus several other feature updates.

Kokua/Imprudence Viewers
Kokua/Imprudence Viewers

Chat got a rework of the newer Firestorm chat.

New Point-At and Look-At options were added. Top menu, Develop->Avatar->…

The Build Panel got Copy/Paste for prim dimensions, rotation, and location, which I think is a big thing. The base code for that feature came from the Zen viewer with tweaks from Firestorm added.

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Materials Released

Latif Kalifa added a comment to my ‘news’ post this morning that Materials released just after my posting. The version for the main viewer is now: 3.6.0-277516. See the official announcement here: Get the New Materials Viewer Today! Check out Torley’s new video about Materials.

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Torley’s bear is the wrong color… for Torley.

There is a brief tutorial on using normal and specular maps in the video. More tutorials are here:

Second Life News 2013-25

Viewer changes are picking up speed. As the new multi-channel process moves forward we will see more viewer projects moving forward. Some of these things are things I’ve written about weeks and months ago.  Now they are coming to a viewer near you.

TPV Dev's Meeting 2013-24
TPV Dev’s Meeting 2013-24

Inara has written an update on the SSA (Server Side Appearance): SL projects update 24 (5). See it for details. The summary of that news is simple. We are likely to see SSA enabled over the next 2 to 6 weeks. I expect it to SLOWLY creep across the grid. The server side code has already been rolled out to the main channel. Now it is just a matter of enabling it on the regions. But, there are concerns about problems and whether the new servers can carry the load. So, this will be a very careful roll out.

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