#SL Large Groups Edit Rolled Out

Builder’s Brewery sent out an announcement about the Large Group Edit Change (SVC-4968 – readable by all) that rolled out this last Tuesday (week 46). The new code should be on all regions now. The Beta viewer has the code to take advantage of the change.

Whoever wrote the announcement wasn’t quite up on what the changes do and how they affect you but, for practical purposes they are close enough. If you have followed the coverage here, I think you’ve heard better details.

A quick recap of Large Groups, somewhere over 10,000 to 15,000 members, is they could not be loaded for editing. If you fiddled enough you might get a 20k or so group to load. The actual size of a list that could be loaded depended on how well SL was performing and your connection. This made it generally impossible to edit large lists. So, members that hadn’t logged into SL for a year or more could not be pruned out of the group. Roles in the group could not be changed. That has been fixed.

Read more

Second Life Render Metadata

You may have noticed the item in the Develop menu labeled Render Metadata. At this week’s Content and Mesh Creation user group meeting Zed Tremont asked about getting more information for items in this menu. Nyx Linden provided some insight into these items.

Second Life Viewer’s Render Metadata Menu

If you have not noticed the item look in the top menu try: Develop (Ctrl-Alt-Q – Advanced has to enabled in some viewers to see it Ctrl-Alt-D)-> Render Metadata.

These tools are more for developers than ‘for creators.’ But, creators can use some of them. Unfortunately most of the items are not explained in the Second Life™ Wiki. Nyx says, “…at the moment our documentation around this *is* the source code, most of these displays are mostly used by our graphics engineers, they’re not intended to be general-use displays (hence the lack of documentation).”

Read more

#SL CHUI Quick Review

This is my first experience with the new Second Life(TM) Prohect Viewer: New #SL Project Viewer. Its just a quick look.

Download & Install

The CHUI Project Viewer is the standard download. The file is about 29mb.

The install places the viewer in its own program folder. The viewer has its own settings. So, you will have to run through the settings to get it the way you want.

However, my menu buttons came up just as my main SL Viewer. Which is kinda cool.

CHUI – Chat User Interface 10/2012 – Expanded Chat

Experience

The first thing I noticed is this viewer has the problem that first clicks on doors do not appear to open the door. It opens you just don’t see it open. You can see it the second time the door opens or closes.

Read more

New #SL Project Viewer

There is a new blog post up announcing a new Project Viewer: 3.4.1-266120 Project Viewer CHUI. See: The Second Life Communications Hub User Interface (CHUI) Launches Today. This viewer has some new features. I suspect these are some of the features that were being held up by the 3.4.x memory leak problem, which apparently is not completely solved… and thus resulting a 14±% crash rate, which is still way down from what it was.

Pictures to follow… Look here for pictures: #SL CHUI Quick Review

Conversation Log

This is a feature in CHUI that shows you all the conversations you have had in the last 30 days.

Conference Chat

You probably know you can already select multiple people in your friends list and open a conference chat. A new feature now allows you to add people to the conference after it is opened.

Read more

Second Life Viewer Statistics PING

If you have looked at the Viewer Statistics (Ctrl-Shift-1), you have likely looked at PING. The term comes from the use of echo location in submarines and other marine uses. The active echo locators make a distinctive PING sound as the send a sound wave out. Electronics hear the echos coming back and create picture for human use.

Lots of PING – Image by: mknowles Flickr

When testing network connections we use a ping. It is actually a command to send a network data packet to a remote location and request a packet be sent back. The travel time tells us how well the connection is working.

What most people likely don’t think about is whether the Viewer’s PING is the same as the PING our operating system generates. For your information it isn’t.

Read more