Second Life TPD News Week 8

Friday (2/26) saw the Third Party Developers user group meeting. It lasted about 40 minutes. We have some interesting news and even a few specific details. You can watch the video of the meeting here, thanks to Pantera Północy.

Third Party Developers UG Meeting 2/26
Third Party Developers UG Meeting 2/26

There isn’t much change in the Viewer pipeline. Work is proceeding but some of the problems have taken time to resolve. The RC viewers are revealing problems, which is the whole point of having RC versions.

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Second Life Update Week 8

Servers

Last week (7) saw an unusual rollout for an update with a security fix in the under lying Linux code.

Peace..
Peace..

This week (8) there is no roll to the main channel. There will be a roll to the RC channels with all three getting the same package; RC BlueSteel, LeTigre, and Magnum. There is a Server crash fix and some minor improvements…

So, not much news on the server front. 

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Second Life News Week 07

Servers

As expected, there are no server updates this week, probably next week. My home region has not been restarted since 2/2/2016, two full weeks. The region seems to be working OK. The server stats shown in the Viewer Statistics Panel all look good.

Basilique Lighthouse Party - II
Basilique Lighthouse Party – II

Viewers

Not much visibly happening with viewers. But, we may see a viewer promoted this week.

  • Second Life HTTP update Viewer version 4.0.2.310660
  • Second Life Maintenance Viewer version 4.0.2.310545
  • Second Life Quick Graphics Viewer version 4.0.2.310127
  • Second Life Project Bento Viewer version 5.0.0.310099
  • Second Life Project Oculus Rift Viewer version 3.7.18.295296
  • Second Life Obsolete Platforms Viewer version 3.7.28.300847 :/

I’ve been using the Linden, Firestorm, and Catznip (R10) viewers recently. I have less problems and better performance with Catznip. That is not a test result. I haven’t done organized testing. But, my subjective experience is Catznip is behaving better right now.

I do see texture thrashing when using Catznip… less of that with Firestorm. It takes some time to get there, generally over an hour for me.