#Second Life News Week 15

There is a little bit of breaking news today and a couple of good tips. I’ve rolled the server and viewer news together. the viewer news is mostly in regard to coming features and fixes.

Viewers

The Runway Project Viewer is version 3-3-0-252906. This is the viewer being used to find the cause of Cloudy, Blurry, and Grey Avatars.

I asked Vir Linden about blurry avatars today. They have found a number of problems that cause it; caching, texture baking, texture pipeline, etc. They understand a number of the causes. They also have some causes they don’t have figured out and some cases are still unexplained. So, the problem is not yet completely diagnosed.

For those parts they understand, they are writing fixes. But, it looks like the problem will continue. Oz Linden expects it to take significant time to fix. That’s the impression I get listening to various Lindens in that circle.

The ‘invisible-avatar-on-two-monitors’ problem has been fixed. I’m not sure which viewer version the fix is in.

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#Second Life News Update II Week 14

There is some meaty news out.

The blog post and charts on grid stability are still in progress. Oskar Linden seems excited that the grid did as well as it did for the past four weeks. May be we will see the post and charts next week. I was expecting them this week.

Beta Server Meeting

Maestro Linden gave us a bit more on the Network Stability fixes that rolled out Tuesday. Some of the throttles and fixes were to prevent some griefer DoS type attacks. That’s about all we are going to get on that.

Hemiptera Cleansing

Next week this server maintenance package should make it to a release channel. The package is currently running in Sandbox Island, ADITI.

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#SL News Update Week 14

There are some interesting news making it out. Server updates are flowing again. That logjam seems to have broken up. Development Viewer updates are flowing. I think the later is more a matter of the download ‘latest’ link being fixed.

Viewers

I’ve gotten hooked on using the Dev Viewer releases. The current stable viewer is 3.3.0 (251182). The current Beta version is 3.3.1 (252229). The current Dev version is 3.3.2 (252822).

Strange Avatars

The last 2 or 3 releases of the Dev Viewer have been crashing on exit. That seems to be less of a problem with this version.

SH-2908 Fix for incompatibility issue with GLSL 1.30 – I think this fix is in the latest Dev Viewer.

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Second Life News Week 13

This is general news from different sources. Some interesting stuff.

Sever Updates

Tuesday the simulators were restarted for the main grid. The Lindens usually only do this when they need to update the software running on the sims. But, again not this week.

The release channels got a different roll out than I anticipated and the Lindens had suggested. Magnum is running the multi-threaded region crossing code. This is the package with the Phase I infrastructure upgrade that has been cycling in and out of the release channels for a few weeks. As Oskar Linden says, they are letting it “soak” awhile longer.

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#SL Server News Week 13

The news is there is no news. :/

This Tuesday the grid will probably get a rolling restart. It has been almost 4 weeks since we had a roll and restart on the main grid. This restart is just to clean up problems and flush out memory leaks.

In general the servers have done very well during this period. We should see a blog post about that this week.

Release Channels

Oskar Linden didn’t say yet what is rolling out to the release channels in the week forum post. However, from Kelly Linden’s scripting group word came that the RC’s will get the Phase I Region Crossing code. This is the maintenance package we have been seeing roll to the RC’s, get revisions, and roll to RC’s again for a few weeks now.

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#SL Server News Week 12

There haven’t been any rolls to the main grid for a couple of weeks now. Rolls to the Release Channel have also been slow. However, the updated region crossing package is back on all 3 release channel s; Blue Steel, Le Tigre, and Magnum.

This is the multi-threaded crossing code. It is still in Phase I.  The Lindens are optimistic about it. As of Friday 3/23 it had been working well. It was looking like it would roll to the main channel Tuesday 3/27.

We are not likely to see any change when this package is rolled out. This code is the foundation for coming changes that will improve performance.

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