Second Life News Week #25

Servers

This week the main channel got an update and roll. This package ran on the RC channels for 2 weeks. There isn’t much to say about it. The changes are to server logging and how member lists for large groups download.

Beware @ The Conquest
Beware @ The Conquest by Brattilicious, on Flickr

Since there is no new package running in the RC channels, we are unlikely to see the main channel get an update and restart in week 26. Hopefully there will be something new for the RC channels in week 26. 

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Second Life: Server Roll Back

This morning (Wednesday) Linden Lab rolled a new package to the RC server channels. This afternoon, about 4:30 PM SLT, they rolled the RC channels back to the previous version.

This happens when something goes side ways and crash rates, complaints, or server metrics  show a problem.

We have no word on what the problem was. Expect word to come in the Beta Server user group meeting Thursday.

Second Life Servers: 1,000 Avatars?

No roll for the main channel of Second Life™ this Tuesday.

Second Life’s three RC channels all got the same package, a maintenance release. This one has a change in how large groups are handled. I think meaning the member list downloading. There are also more changes to the server log reporting process.

He didnt seek victory though it followed him
He didn’t seek victory though it followed him by Sunny George, on Flickr

At the Server-Scripting meeting Simon Linden talked about adding a setting to allow them to change the number of avatars a region will allow in before locking access. But, I doubt that change made it into this package.

The idea being worked on is how to get more people in a region and not over load the server or viewer. This new server/region setting allows easy changes to max population for the purpose of testing. That might hint at what the additional changes to logging are about. 

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New Second Life Network Architecture

Monty Linden posted an update in the Technology forum. See it here: Second Life Network Architecture.

Second Life Network Architecture - 2015
Second Life Network Architecture – 2015

Quoting:

To the left (in red) are pieces of the viewer.  To the right (in blue) are simhost/simulators and other backend services.  And at bottom (in green) are new CDN services.

Solid lines with arrowheads are communication paths, either UDP or TCP/HTTP.  Dashed lines indicate legacy communication paths that are now or soon will be deprecated, obsoleted and/or deleted.

Ball-and-stick objects between a communication path and a text label indicate a viewer debug setting and the communication path or paths that setting influences.  These, too, are in solid and dashed flavors.  The latter indicating obsolescence.  And as always, at least one error crept into my diagram.  In this case, the ‘HttpPipelining’ setting only influences mesh and texture communications.  Inventory is currently unaffected by this setting.  [Image has been corrected – ed]

Generally, things are moving in the direction of simplification and less resource conflict.  The mesh and texture HTTP traffic, which is usually the greatest load, tends to part ways with the UDP traffic a few network hops after a user’s router or modem.  Lacking TCP’s throttling mechanism, UDP often wins in a fight (give-or-take the efforts of fairness algorithms along the path).  Allowing UDP to overrun the path between viewer and simulator does still degrade the experience and the bandwidth setting remains an effective tool for avoiding this problem.

Other settings should generally be left alone.  A lot of bad advice was spread around in the community in an effort to work around throughput problems.  We’re trying to undo that history and get back on track with more typical (albeit aggressive) HTTP patterns.

Second Life News Week 20

From the Third Party Viewer UG meeting we get a little news. It was another short meeting.

What The......!
What The……! – by Simone Landers, on Flickr

Viewers

RC Second Life Big Bird Viewer version 3.7.29.301361 – This viewer has fixes for some attachment-related issues. The Lindens are not anticipating any difficulties with this viewer, so this one should be moving to promotion as the default viewer soon.

There are some server side fixes for attachment problems that are in the works. 

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