Second Life Bits and News 2014-22

The Memorial Day holiday is over in the United States. I’m back and staff is back to work at the Lab.

Content UG 2014-21

Content UG 2014-21

Servers

This week there are no server rollouts.

I’ve seen a couple of comments about unusually intense griefing. But, I haven’t seen it happening in my travels, but SL is a big place. I know there are some places that get lots of attention from griefers. Other regions like mine seem to seldom see a griefer.

I do get noobies coming from a landing hub that get trapped in my house and can’t figure out how to get out. It is sort of like having flies in the house… they fly around bumping into the walls. Continue reading

Group Ban 2014-21

This is a feature many large group owners are wanting… desperately. Once it rolls out things should be nicer in several ways.

This is the feature that bans and ejects a user or group of users from a group. Now we can eject them. But, on open groups the ejected user just joins up again and they are back. Group ban will add them to a list server side and the servers will not let them join the group again. Pesky problem solved.

On Wednesday an infrastructure part of the feature rolled out to the backend servers. This isn’t anything we can see now, but the main grid is a step closer to having Group Ban. One more change is needed before the server RC channels get the new code for Group Ban. The Tuesday down time messed up that schedule. I suspect it will recover quickly.

Maestro says that only one region server update will need to go through the RC channels. That assumes no bugs.

There is a set of viewer changes winding through QA and then RC. But, we are getting close to having Group Ban.

Second Life News 2014-21

Second Life Down

The Lindens had some excitement Tuesday. The roll of new server software started as usual. But some time in the morning logins started to fail. About 8 AM something went wrong. The chart of concurrent users from etitsup.com was given to me by Shug Maitland.

The Disturbance

The Disturbance

You have to correct the time for SLT/PDT as the chart shows local time for the UTC-4.5 zone for Caracas and/or St. Pierre. Add 4.5 hours to the times to get Second Life or Pacific Time.  Continue reading

Second Life Bits 2014-21 #3

Blender – Baking Normals

I came across a simple to the point video tutorial on baking normal maps in Blender 2.6, which is enough like 2.7 it doesn’t matter. He manages to crash Blender before the end. But, the important part is complete by then.

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SVVR

We are seeing more videos of the SVVR conference. The sound in the current batch is awful. Rumor is some professional grade videos are coming. I am waiting.

Second Life Down Time

The Thursday down time is being postponed. See: Scheduled Maintenance. Presumably the problem from Tuesday that stalled the main channel’s rollout and pushed the RC channel rollouts to Thursday are the cause of the postponement.  Continue reading

More Bits & News 2014-21

Unscheduled Maintenance

Today there was a problem and the Lindens pulled maintenance on the SL system to fix something. Logins were failing for a time Tuesday. The Lindens thought they had it fixed by about 12:30 noon. I wasn’t trying to login until late today, so I don’t know. But, they did not post an All Clear until about 2:30 PM PDT.

See: Grid Status Reports. This is a good report to read as it has advice about logging in after system wide problem.

Server Rolls

Because of the system problem the Tuesday roll outs to the main grid did not complete. Those will be restarted for the main channel tomorrow at 9:00 AM PDT/SLT. The Lindens say more information will be in the Grid Status Reports.

The Wednesday rollouts are being moved to Thursday.

Thursday Down Time

I haven’t seen anything about rescheduling the planned maintenance for Thursday. My assumption is it will still happen as planned… I suppose they can roll region servers and do maintenance at the same time.  Continue reading

Second Life Bits & Pieces 2014-21

The basic SL News is here; servers and viewers. But, there isn’t much to say about those so I’ve mixed in the bits an pieces of news from around the grid.

Second Life will be down for an hour on Thursday, 22 May beginning at 7am PDT. If you are in-world you won’t be ejected. But, you won’t be able to do much. Avoid pulling things out of inventory or changing outfits. Of course don’t attempt any Linden$ transactions. Building is probably out of the question.

This has something to do with the assets database and backend systems.  Firestorm will have the grid status on screen as usual. I’m not sure how many people will notice. I’ll have to see if the SL Viewer’s splash says anything about it.

If the SL Forum is working (I suspect it will be), we’ll see a load of people asking why they cannot login.

Server Rolls
The main channel will get a roll Tuesday. This will be the maintenance release that was running in Magnum this past week. This is a fix for a network issue occurring in busy simulators.

Server RC’s
The Blue Steel and Le Tigre channels will continue to run the AISv3 update package for Server Side Avatar baking. The Sunshine viewer is getting updates and hopefully went into QA today.  Continue reading

Second Life News 2014-20

Servers

This week there is no roll to the main channel.

Fantasy Fair 2014

Fantasy Fair 2014

RC Servers

Blue Steel and Le Tigre will remain on the inventory update package, Sunshine/AISv3.

Magnum will get a new maintenance package that fixes some network issues affecting busy regions.

Viewers

The main viewer this morning is 3.7.7-289461. No change since last week. This version has lots of code clean up work. It is the Interesting Viewer promoted. It should render a region faster and more intelligently. Continue reading

Second Life News 2014-19

Some big news today… almost… see Group Ban below.

Servers

There were no rollouts to the main or RC channels this week. But, a T-Rex was pitching baseball in San Diego.

Chat Fix

However, the backend servers for chat got an update. These are the updates Simon Linden has been working on and that several of us have been testing in ADITI over the past few weeks.

People are probably not going to notice much difference. Any difference will be subtle. But, the code adds more analytics to the chat system. The new information should give the Lindens a better idea of what can be fixed to improve performance.  Continue reading