Second Life Server Update Week 37

No roll to the main channel this week. I didn’t expect any rolls as it is a short week with Monday being an American holiday.

the very bored
the very bored

The RC channels did get a new package. Surprising.  This is another boring Internal Simulator Fixes package.

Calab Linden seems to have permanently taken over making the Deploy announcements. He is making the forum and wiki posts. They seem to be turning into boiler plate announcements. He might as well abbreviate the reporting in the forum to Yes or No.

We can assume Internal means there is no user apparent change to the server. The change will have something to do with issues that affect operation in ways only important to Lindens. So, may be a variable name changes to better describe its function, a change makes package roll out more efficient, communication between a backend service improved… all things that say little to the user. But, these are still of interest to the geek crowd.

The lack of new features or improved existing features suggests most of the work is happening on larger projects or the viewer. We know there were changes to the inventory processes and Experience Tools going on. We haven’t heard that they have ended. Also, a VIVOX update was expected. We just aren’t getting information about those things.

Second Life Server Week 36

We got a roll to the main channel this week. This is the package with Simulator Fixes and a fix for BUG-9504. There is nothing else available about those improvements.

WB BarDeco in Kekeland or Kekeland in BarDeco !! Awesome
WB BarDeco in Kekeland or Kekeland in BarDeco !! Awesome

The RC Channels will get one update on Blue Steel. The other channels, La Tigre, and Magnum, will continue running the package that rolled to the main channel. So, all regions except Blue Steel will be on the same package. 

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Second Life Servers Week 35

There was no roll to the Second Life™ servers’ main channel. The update running on Blue Steel last week had to be rolled back. So, it was not available for promotion.

So lonely . . . Neva River V
So lonely . . . Neva River V

This week the RC channels are all three getting the same new package. This one has some Simulator Fixes and a fix for BUG-9504 “Clicking on any object that affects the navmesh while in mouselook dirties the navmesh”. Remember, the Navmesh is a thing in Pathfinding.

Zombie Eye in Second Life

It isn’t contagious. This problem passed quickly, I think. I didn’t run into it, so it is hard for me to know. But, it revealed another part of how the Second Life™ system works.

Knowledge is not everything...
Knowledge is not everything…

Backend Serve updates – there are a number of backend services needed to support Second Life. When the Lab is changing/updating them they generally provide no public notice, unless users need to change behavior, like refrain from transactions or rezzing no-copy items (which hopefully is changing). 

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Server Update Week 34

Calab Linden has taken over posting information about Second Life™ server updates. We get a lot less information than we did with Simon Linden. Whether that is the difference in people or just that less work is being done on server updates, I don’t know.

Client: In the wind - cropped
Client: In the wind – cropped

This week there was no roll to the main channel this week. 

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Second Life™ News Week 31-32

Other bit of news from the Third Party Developer’s meeting (7/31):

RSS Feed for Grid Status

RSS feed for Grid Status is moving to new platform. The URL will not change just the format is changing from RSS1 to RSS2. But, if you read the status pages, the change is visually significant.

untitled
Untitled

The setup is said to be coming soonish, but seems to be working now. A temp URL will let TPD’s test the feed. See: http://beta.status.secondlifegrid.net which redirects me to https://community.secondlife.com/t5/Status-Grid/bg-p/status-blog. 

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