Second Life Camera Scripts

I haven’t tried these nor do I know much about scripting Second Life™ cameras or making machinima. Yumi Murakami however seems to know a bunch. Yumi has posted scripts for the Bijocam on her Wiki User Page. See: User: Yumi Murakami/Bijocam And Other Camera Scripts. Scroll down to get to the scripts.

[vimeo 65670465]

M.A.G., Machinima Artist Guild, has an article about the BijoCam Construction System. This is an old article from back in 2009. At one time the Bijocam was in XStreet, the old market place for SL. You won’t find it on the current SL Market Place. Yumi released the source code August 7, 2013 and no longer sells the camera system.

In world I find the NeoVictoria SkyMall has a 3 part video tutorial on using the camera and controls. Visit the Machinima InfoHUB. These appear to be old video from the way things appear in SL. But, then the camera is old too.

You’ll find explanations of what the various LSL functions in the script do with the camera in the Wiki Category: LSL Camera.

Yumi added some new code, or at least newer code that was not in the BijoCam package.

I would think this would be something handy for any Machinimist. I am certain I’ve seen machinima made using these camera controls…

 

 

 

Second Life News 2013-28

This week we are getting new rollouts. The main channel got a maintenance release. I think anything called a maintenance release is a security and exploits fix. Whatever, we are told that this release has a fix for a popular griefing tactic. The hope is we will see less region crashes.

Server/Scripting Meeting #27
Server/Scripting Meeting #27

This package also includes the LSL changes for llApplyImpuse and llXorBase64. 

Read more

Second Life News 2013-26 #2

The main channel is getting an update today. It is the server maintenance package that ran on all 3 release candidate channels last week. This is the package with the new object return scripting functions, the Pathfinding change to keep characters within a parcel, fix rendering of neighboring regions, and another fix for the HTTP-in-bound connection problems.

The release candidate channels will all get the same new server maintenance package tomorrow, Wednesday.

This package includes a fix to llApplyImpulse, which is/was only working in the root prim. If used in a child prim, it would work after the script was compiled in-world, meaning while the containing object is rezzed. If the object has the script and is rezzed from inventory, it fails.

Read more

Second Life News 2013-24 #4

Thursday we got some news on the recent rollout. The Main channel rolled as planned. The Blue Steel and Le Tigre rollouts didn’t last the day. In just a couple of hours they were rolled back. So, now those two release channels are running the same software as is on the Magnum channel.

Server Beta 2013-24
Server Beta 2013-24

Magnum is running the planned rollout, Interest List and fixes.

Wednesday Maestro Linden posted: “BUG-2850 is severe enough by itself to warrant a rollback – Le Tigre and Blue Steel are rolling to the same version as Magnum.” 

Read more

Second Life News 2013-24 #3

The Server Beta meeting provided more insight into new Linden Scripting Language (LSL) functions, but no rollout surprises. Server rolls were as planned, see: Second Life News 2013-24 #2.

Server/Scripting Meeting 2013-24
Server/Scripting Meeting 2013-24

Kelly Linden posted in the Deploys thread about the new LSL functions for returning items. (See: post) Kellz provided some basic guidelines and thoughts on exploits. 

Read more