#SL News Update Week 24

For the last few weeks several of the Lindens that are good news sources have had little to say. They are working on various fixes in infrastructure, Experience Tools, Pathfinding, and other stuff. While some of the things are interesting most is rather tedious and boring. The result has been my consolidating news for various subjects into a single article.

Kingdom of Sand by: Nils Apfelbaum – Flickr

This week and to some extent last week I have been breaking news back into separate articles. I’m doing the same this week. The left over interesting stuff is in this article.

SVC-4444

SVC-4444Objects become fully permissive when rezzed under certain conditions. Baker Linden and Andrew have been looking at this item and working on fixes. It is a complex permissions issue that touches several inventory and transaction services. The work seems to have spun off into fixing other parts of the SL system so item 4444 can be fixed. Seems this is going to take some time.

Andrew Linden even said they gave up on 4444 until they get the associated problems fixed.

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#SL Scripting Update Week 24

There was discussion about using an external editor for scripting. Some people are unaware there is a Debug Setting that allows one to select which editor they want to use. In Debug Settings it is:

ExternalEditor – Path to a program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit –new-window “%s”

The feature is set in Preferences in some Third Party Viewers (TPV).

Editors

I think the more popular editor is LSLEditor. It changed from a purchased editor to an open source project some time ago. You can find the down loads in Source Forge as the LSL Editor Community Edition now. It is version 2.46.0.

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Pathfinding Update Week 24

We are getting close to seeing a version of Pathfinding move to a release channel. Lorca Linden says the plan is to have Pathfinding in a release channel by mid July.

Pathfinding User Group

People are starting to try a back door approach to get an arrival date on the main grid. Their question is: How long does it take to go from RC to main channel? The Linden answer is: “Depends.” I’ve seen releases go from their first arrival in RC to the main channel a week later. I’ve also seen the Multi-Threaded Region Crossing code arrive in RC in February and just make it to the main channel this week. So, ‘depends’ is the only realistic answer.

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Firestorm Announcement Today

We have some news from the Firestorm Viewer Development Team today. Seems they have been suffering from burnout for a time. So, they have taken some time off and are now back.

It seems they have some new developers. Holy Gavenkrantz has apparently been a code contributor to Phoenix and Firestorm for some time. Now he is officially on the development team.

Navmesh (white) w/Static Objects (red) Showing

Armin Weatherwax was a lead developer for KoKua viewer. For whatever reason he has moved over to the Firestorm team and will be handling development of Firestorm for other grids, like OSGrid.

You may remember there is a thing floating round not so officially called the Havok Licensing thing. That is about Pathfinding, which if you don’t know is about creating Artificial Intelligence Characters or NPC’s (Non-Character Player) and your hopelessly uninformed, which I don’t understand if your are reading this.

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