Pathfinding Week 25

Sandboxes

Most of the sandboxes in the main grid are now running the Pathfinding version of the server software. Some are reporting an unusually high crash rate for the sandboxes.

There is a rumor that causing collisions in a PF enabled sandbox will crash the region.

Simon Linden has said they have a number of crash fixes in the coming releases.

So Cute

Pathfinding Navmesh

The Lindens are at work changing how the Navmesh is edited. Your viewer will now consider the Navmesh unfrozen… thawed… meaning it is editable. Just the Navmesh around the avatar. The change rolled out to the Beta PF regions, I think in the main grid AGNI.

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Mesh Deformer Update Week 25

I’ve been busy the last couple of days solving video display problems of MP4, WEBM, OGG, and SWF file for a web client. I missed the mesh meeting in SL9B because of that, which really bummed me. Fortunately Inara Pey did a good summary of the important Mesh Deformer part of the meeting. Read it here: Mesh deformer: interview with Qarl Fizz. Note: Look below the Rate, Share, and Like parts of the post for the page links for pages 2 to 4.

Reading Between the Lines

With the information that Karl Stiefvater gave us in the MetaReality posdcast (MetaReality Week 24) and what he has said in the SL9B meeting we can piece together a better picture of what he is expecting the next version of the Deformer to be like.

We know that considering each vertex’s normal in addition to its position will be added to the math of the Deformer. Nothing said at SL9B changes that.

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Male Mesh Clothes Needed

We still need more clothes for male avatars for the Deformer test.

Last week at this time I ran an article about Oz Linden’s request for more male clothes for testing. (More #SL Mesh Clothes Needed) As of yesterday, when I asked him, Oz has not received any new test garments for males. We need to either make some for testing or get some designers to provide some test versions.

For those of us making test clothes it takes some time. We have no idea how much time is left. We know a new version of the Deformer is in process. Then the code has to make it to the Deformer Project Viewer. We can expect some re-uploads to be needed once a new project viewer comes out. We need more test clothes for that new project viewer.

If you are planning to submit test clothes, please add a comment. Thanks.

And… more clothes for either gender in general are needed for testing.

Update on SCR-79

In my article #SL News Update Week 24 I wrote about SCR-79 and a possible new group matching function.

Many tasks in Second Life® would benefit from a better function for group membership checks. It would help scripters and residents. Residents would not have to pay as much attention to which group they have active. Scripters would not have to deal with getting residents to change their active group to get free group gifts or access to restricted locations.

But that is not to be. Kelly Linden was hoping to be able to add a better group check. Kelly relates what he found. I’ll try to explain provide context for the decision after the quote.

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More Mesh Deformer News Week 24

I know this is week 25. But, I’m a bit behind.

The Mesh Deformer has been the subject of lots of debate and discussion. It centers around the Mesh Clothes Sizing and how that will or won’t be handled in the Parametric Deformer Project, aka Mesh Deformer.

From a coming Weight Painting Tutorial

Last week (24) Karl Stiefvater, the Mesh Deformer coder, talked about where development of the Mesh deformer is headed in a MetaReality’s podcast: Come Together. Discussion starts about the 34:20 minute mark.

Standard Sizes Out

It seems sizes are out. Don’t get excited if you are Standard Size supporter. The real issue is how to fit our custom shapes and deal with some of the extreme shapes Second Life® users use. It looks like a better way has been found then using standard sizes or multiple base shapes, which was my favored solution until now.

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