Second Life News 2013-1

There is not much news yet this year. But, there is a little. First there have been no rollouts to the main channel or RC channels for two weeks because of the holidays. Maestro Linden says the Second Life™ servers have not been bad for two weeks without restarts. Things do slow, but otherwise not bad.

First Meeting of the Year - Morris, ADITI.
First Meeting of the Year – Morris, ADITI.

Coming Up

Caleb Linden is working in the Phase II Multi-Threaded Region-Crossing code. Two weeks ago a pile on test was done. Some issues were found and fixes are in progress. If things go well, the code may rollout to an AGNI RC channel next week (2). I think that is pretty impressive. But, there may be some problems so, don’t get too excited.

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Second Life and OpenGL

A question by Loki got me looking at the state of DirectX/Direct3D and OpenGL. We hear Windows runs games faster on Direct3D than on OpenGL. That is supposedly why Second Life™ viewers run slower, fewer Frames Per Second (FPS), than other games using Direct3D. But, some people say otherwise. One of those people is Steam or more accurately the online gaming company Valve.

Valve makes the Source Engine that runs Half Life 2Left 4 Dead, and Dota 2. Valve is not a Microsoft fan, which I don’t find surprising as Microsoft is known for trying to make Windows a closed shop that keeps other gaming systems at a disadvantage. In testing in August 2012 Valve reported that OpenGL on Ubuntu ran faster than DirectX/Direct3D did on Windows. You can read more about that in: OpenGL is Faster.

This tells us it is not just OpenGL and Direct3D that solely control performance. The OS has quite a bit to do with it also.

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Looking Back at Second Life 2012

The Linden Blog has a new article this month titled: A Look Back at Improvements to Second Life in 2012 and Forward to 2013. It is worth the read, but it is pretty small. Having written 568 posts this year I thought it was a little light. So, I decided to look back over the year. I had no idea how much work I was getting into.

This article is the result of my look back at 2012. I have uploaded the WORD (docx) file I used to compose the article. I think it makes for a handy quick reference that can be searched. I find trying to search the blog for specific information less than ideal. So, if you want a quick reference to when things happened, get the file. Please do not re-post or publish it.

This article is long. But, check it out to see how many things you remember. I was surprised how much I had forgotten. I was also surprised how fast and how slow some things happened.

For a short version of this article see: 2012 – The Short List

Please forgive the poor use of tense. I found writing in past tense rather awkward. Also, notice I have made page numbers correspond to months.

Update: I have added the 2013 review here: Second Life 2013 in Review

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CHUI Project Viewer Update

Ciaran Laval has an article about the recent update to the Lab’s CHUI Project Viewer. (CHUI = Chat Hub User Interface) Checho out the article: CHUI Project Viewer Gets An Update.

There are some new features and a bit of a change in organization of the Hub. I think it is getting beyter.

One nice feature is the access to past conversations. I’ve been using Notepad++ and digging through the hard drive to pull up conversations and transcripts of user group meetings. While I find that easy and don’t really need the feature, this will make the chat histories available to new users and those not into hard disk geekdom.

Astra Viewer 1.6.4.1 Release Review

I keep wondering why I get so many hits on the Astra Viewer. My last review was in November 2011. The web site for the viewer seems to have disappeared.  I had assumed that development on the viewer had stopped. But, it seems not.

Astra Viewer 1.6.4.1 Splash Page
Astra Viewer 1.6.4.1 Splash Page

One can Download Astra Viewer from Github: aurora-sim Astra Viewer – Download. This version is 7 months old. I can’t really see where it is being actively maintained. But it seems to get updated every 3 to 6 months, which would suggest a new update may arrive at any time.

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