With avatars we can have texture layers. A jacket is on top of shirt, which is on top of an undershirt, which is on top of the skin with a tattoo layer in there somewhere. But, we cannot do that with prims. We have one texture on one surface/face. At some point we will have normal and specular maps. Those are not really texture layers. Those are more like effects. I doubt this process will be affected by the Materials System. So, this offers some interesting possibilities.
Back in May 2012 Kitsune Shan posted this YouTube video showing textures layered over the same polygons in a mesh object.
[youtube kdYv0R6CG8s]
A couple of days ago Tommy Rampal asked in the SL forum, how did Kitsune do that? A discussion followed. See the thread: Assigning multiple materials to a polygon.
