Second Life ToS Analyzed

Over on SLUniverse people are tracking down the changes in the ToS (Terms of Service) that popped up the other day.

So, far it seems to mostly be CYA clauses. There is also a reorganization of the information. Several people think this was to accommodate using the same ToS for all of Linden Lab’s™ products. Whatever the case no one has found a new deal breaker.

See: Yipes – can’t agree to TOS – The main point being several people have not been able to see the text of the ToS in the viewer’s login screen. They get the “Please Agree” window, it’s just empty, nothing to read.

Darien Caldwell has some posts in the thread pointing out some things Darien was unfamiliar with. See: post. Ayesha Lytton has an interesting post about what happens when you remove things from the grid or leave SL. See: post.

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DGP4SL Store Closing

Darrius Gothly has closed up his in-world store due to the region owner/landlord running into problems.

Also, he is closing up his Market Place store in preparation to leaving Second Life™. Various subscription services are being withdrawn from the market. Subscriptions will not be renewed. Once they have all expired, Darrius is planning on departing SL.

DGP4Sl Gone...
DGP4SL Gone…

You can read his posting: Endings … And Beginnings.

Darrius sees things as many do that leave SL. He perceives the management of SL as messing things up and wanting to abandon SL and move on to new products. I think he is nuts. But, humans are capable of seeing only what they want to see. In spite of mountain ranges of evidence contrary to their opinions. 

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Second Life News 2013-32 #4

The third party viewer (TPV) development meeting was Friday August 9th. This is information from that meeting. This is usually the stuff that is fun to know.

TPV Developers Meeting 2013-32
TPV Developers Meeting 2013-32

Viewer Release Pipeline

There are currently 5 release candidates in the people line. Oz Linden says this is going to a larger number of candidates than he expects to be normal. This is a backlog of viewer work winding its way through the testing process.

The Vivox candidate viewer has made it all the way through the new process. It is now the new primary release for the SL Viewer 3.6.2-279258. The updates in that viewer are now being merged into the remaining candidate viewers. We should see those all updated during week 33.

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The Singh Interview

Ciaran Laval did an interview with Strawberry Singh. It is a three part article, at least as of today there are three parts. If Ciaran survived the taking of the ring… I suppose there could be more.

Singh Photo on SL Home Page
Singh Photo on SL Home Page

I wanted to mention this interview because I think it is about the most creatively written interview I’ve seen. Nice work.

An Interview With Strawberry Singh Part 1 – The Fellowship Of The Singh

An Interview With Strawberry Singh Part 2 – The Too Few Hours

An Interview With Strawberry Singh Part 3 – The Return Of The Singh

 

 

Linden’s Second Life Affiliates

Ciaran Laval has an article up about Linden Lab’s affiliate program. So what is that and how does one find out more? Ciaran tells in his article: Linden Lab Launch New Second Life Affiliate Program [sic]. I get the impression Ciaran thinks this is a new program. It sort of is and isn’t.

Second Life Affiliate Program
Second Life Affiliate Program

The official Linden page that explains the program is here: Second Life Affiliate Program.

They describe the program as: “The Second Life Affiliate Program is an easy and simple way to be rewarded by associating your Web site with ours. When you place a Second Life banner with a link on your Web site, you have the opportunity to make money. When a visitor clicks a Second Life link on your Web site and registers as a new Second Life Resident, you earn a flat commission for each new valid registration that you refer to Second Life made within 45 days of click through.”

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State of Game Engines

I think any one that has been around Second Life™ for any time and taken a look at the engine driving SL realizes the current batch of game engines in the gaming world far exceed the capabilities of Second Life. To get an idea of where the art of games engine design is take a look at Game Thirst’s Count Down of the top 5 game engines.

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If you are not that into the tech of game engines you may be wondering if Second Life will ever catch up. Well, probably not, which begets the question: why not? 

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