Today I had to agree to the Second LifeTM Terms of Service. Others are seeing the same. As yet I have not seen a post on the SL Forum or Blog.
Seems this hit about noon today.
Second Life and Virtual Worlds
Today I had to agree to the Second LifeTM Terms of Service. Others are seeing the same. As yet I have not seen a post on the SL Forum or Blog.
Seems this hit about noon today.
When the current avatar was made the Lindens were optimizing for performance. This meant they took some crafty shortcuts to save download and CPU time. One of those crafty design features creates some strange behavior with the Second Life™ avatar’s UVMap and how the viewer handles it.
Gaia Clary of Machinimatrix.org has figured out what is going on and how to compensate for it.
To understand the problem and how to work around it check out the video that Gaia made.
[youtube GRFkK6vcOEs]
The problem is complex. Solving it allows one to make better looking skins and system clothes. Understanding what is happening allows one to make better mesh clothes.
Drop by the SL Forum and thank Gaia for this video and figuring out how the UVMap is being maniplulated. Improve UVs for SL compatible meshes.
Obviously making mesh clothes is complex. As time has passed we have learned how complex it is. That makes for a very steep learning curve. Perhaps while the Lindens are talking about Liquid Mesh they could say a word or two about how to make things easier for new clothes makers.
Or is it Steam is getting Blender?

Kadmon Wytchwood typed me off to an email sent from Steam to the Blender developers.
Linden Lab is running a contest for Patterns users. See the image that came in my email. Then link over to: Alienware Arena Patterns Image Contest.
OH! WAIT! Patterns has gone multi-player… see the video after the fold.

I came across this and thought it pretty neat. GameTrailers.com does the top ten thing pretty often. In this case they are imagining which games they would like to see/play via the Oculus Rift. They make some interesting observations.

I am seeing lots of people suggesting that exploration games and virtual worlds are going to be more fun with Oculus… I suspect that mostly depends on the user. But, I’m looking forward to it.
You may not have noticed but, Myst was in the opening section. It is at about 20 sec in that you see a glimpse of Myst.
0:30 Amnesia – Looking around for what is after you… scary real.
I originally intended for this blog to be a reference tool for myself. People started reading it, seemed to enjoy it, and it became whatever it is today. But, there is a lot of great information in here. The problem is finding it.
I added the standard CATEGORIES widget in the left column. That gets you the main topics. But, that can still be a lot to look through and looking though 8 items per page can be tedious. Plus I tend to take periods were I run things together. Pathfinding and SSA get mixed in with other news.
I added the menu to some of the more popular things I and others are interested in. If you haven’t clicked a menu, you are missing out.